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Thread: Modacity Forging Guild (Name TBD)

  1. #91
    halord Futzy's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    I was planning on doing Garden, but its a good idea to do more
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  2. #92
    . .Wolf™'s Avatar
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    Re: Modacity Forging Guild (Name TBD)

    I'd like to see delta ruins..
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  3. #93
    halord Futzy's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Anyone still remember new mombasa?
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  4. #94
    Movie Maker Siliconmaster's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Who could forget that map? Good times were had on those city blocks.
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  5. #95
    Kid in the Hall Kornman00's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Fuck, I miss the days of playtesting that map with the rest of the gang
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  6. #96
    halord Futzy's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    It might have to be shortened to about half - 3/4 the length it is, but we have to make it.
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  7. #97
    Shit. Mass's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    I think there will have been a failure on our parts if some representative of the shwinnz formula is not present, and I would nominate grove as by far the best place to start.
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  8. #98
    Movie Maker Siliconmaster's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Shwinnz does indeed require some representation- I an see it being difficult to pull off the tunnels in those maps though- I seem to remember both grove and cove having multiple large overlapping paths for vehicles. Since we can't burrow into terrain, would we be able to pull that off with a combination of existing terrain and forerunner blocks?
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  9. #99

    Re: Modacity Forging Guild (Name TBD)

    I'd love to see someone do justice to the Schwinnz map style, be it Cove or Grove or something new.
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  10. #100
    am I an oldfag yet? Heathen's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    I would love to see tension remade. I still play tension on Halo 3.
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