I was planning on doing Garden, but its a good idea to do more
Shwinnz does indeed require some representation- I an see it being difficult to pull off the tunnels in those maps though- I seem to remember both grove and cove having multiple large overlapping paths for vehicles. Since we can't burrow into terrain, would we be able to pull that off with a combination of existing terrain and forerunner blocks?
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks