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Thread: Modacity Forging Guild (Name TBD)

  1. #51
    Local Pokémon Professor thehoodedsmack's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Huh. That's too bad. I'm sure we could have done better.
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  2. #52

    Re: Modacity Forging Guild (Name TBD)

    Yes, we certainly could have. But I don't believe we should split up the community, its not like we do any modding here that would be opposed by bungie if we were to be noticed.
    All we need is a dedicated halo reach and forge category.
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  3. #53

    Re: Modacity Forging Guild (Name TBD)

    Quote Originally Posted by thehoodedsmack View Post
    Then it's still just a club within Modacity. Personally, I think this idea could be turned into something huge, akin to an online hub for all Forge material.
    I don't see what's wrong with this just being a club within Modacity. Isn't the point that we, as fellow Modacity members, all want to work together and promote each others' work? We should just see how this little guild works out before trying to make this any sort of 'Forge hub'. It's better to get to the moon before reaching for the stars.
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  4. #54
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    We should just start out with ourselves. If we can set up well with a nice, organized content system (using the downloads system, which p0lar almost has ready for showing), then we might actually end up bringing in people as a result of this. While we should focus on being attractive to new members, if we try to focus on being the "one stop shop" without having anything to actually show first, we won't have anything.

    My biggest concern is actually just how to host the maps. PC games are different because we can locally host files. However, with the Xbox, Bungie hosts the files. That's a problem because users are limited in "slots" and we could end up with missing items.
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  5. #55
    Local Pokémon Professor thehoodedsmack's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Quote Originally Posted by jcap View Post
    My biggest concern is actually just how to host the maps. PC games are different because we can locally host files. However, with the Xbox, Bungie hosts the files. That's a problem because users are limited in "slots" and we could end up with missing items.
    Host accounts, maybe? Static gamertags that just hold the maps on their fileshares. Since it would get expensive to host every map this way at once, you could implement a rolling archive.
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  6. #56

    Re: Modacity Forging Guild (Name TBD)

    There could be one or two designated "features" people with bungie pro to host the groups maps. then, as new maps get released the original creator can just continue hosting the map on his own fileshare for anyone else that wants it.
    Having two people with BP would mean almost 50 maps, which is quite a lot and could hold them all for a long time
    Last edited by Futzy; July 26th, 2010 at 11:53 AM.
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  7. #57

    Re: Modacity Forging Guild (Name TBD)

    I already have Bungie Pro so I guess I could host a few of the maps. It's going to be a while before we even have one map at a satisfying level of quality, and even longer before we have a bunch.
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  8. #58

    Re: Modacity Forging Guild (Name TBD)

    I have a static gamertag to store crap on. This is a great way for me to use one of my XBL accounts too, I made it for a Facebook group back when Groups were like Farmville is now.


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  9. #59
    Slumdoge Millionaire Rentafence's Avatar
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    Music Re: Modacity Forging Guild (Name TBD)

    What about the Modacity gamertag someone made as a pseudo "clan friend list"
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  10. #60
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Use the money generated from donations to make a few Static Gamertags. And we should get set up before the Reach release storm. That way we'll be ready to post content and shit right as the game comes out and content starts being created.


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