All of this work is great. You are a great artist. Keep it up!
looks alright, now go in there, and refine it!
gallery-smellery!
tutorial-brutorial!
Quake was a game where a guy jumped over your head at 30mph, spun, put 3 rockets in your grill and landed without slowing down and no one called "aim bot!" at it."
looks pretty kewl tbh
gallery-smellery!
tutorial-brutorial!
Quake was a game where a guy jumped over your head at 30mph, spun, put 3 rockets in your grill and landed without slowing down and no one called "aim bot!" at it."
heh, Legoland stuff is at a much larger scale than that usually, could probably do it in LDD but it's crash-prone.
Now that I'm actually awake instead of hurr posting at 4am I can see a lot of stuff that I ought to fix, bleh
Had another Lego thing I was trying to recreate in LDD but apparently it used semi-legal connections(lego studs don't fit in technic pin holes, but the difference is so small that with physical parts you can), so I can't post renders, instead have a collage.
(for bonus points, spot the mistake that's common to every shot)
TWotW's HMS Thunder Child. Have to build it in thirds because LDD can't into large models(even with culling, remember that each stud's done with eight sides). Turret has remote control elements and internal mechanisms for elev/depr/trav.
(unfortunately LDD can only take screenshots at monitor res and the brick outlining is aliased so I have to scale down a bit, anyone know way to screencap larger than monitor res?nvm I have a solution, re-upping image)
Last edited by Cagerrin; July 10th, 2012 at 09:18 PM.
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