Once again, great stuff, man.
oh god it's gonna go to my head
something I've been trying to do with this as much as possible is to make areas distinct geometry-wise in comparison with the original(seriously prisoner is THE most repetitive map). Means sacrificing symmetry in places, but I imagine it'll play better(or worse, watching people not having a clue where to go was always funny).
e: so there's a bottomless pit and WHADDYA KNOW, the lightbridge is on the fritz again
mendicantbias.tga
Last edited by Cagerrin; August 21st, 2011 at 12:24 AM.
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