i like chokepoint-maps.
gallery-smellery!
tutorial-brutorial!
Quake was a game where a guy jumped over your head at 30mph, spun, put 3 rockets in your grill and landed without slowing down and no one called "aim bot!" at it."
Yeah not very balanced... 1, 4, 5, 6 get much easier access to high valued minerals, and 2 and 3 have their own natural expansions while the others are shared. That leaves 7 and 8 pretty well screwed. Beyond that, 6 has much too easy of a time getting to the island expansion if they have air transports.
Not trying to be a negative Nancy this thread -- but you know.
Last edited by Phopojijo; July 29th, 2010 at 02:16 AM.
Well it's more of a asymmetrical balance.
00 and 02 are the farthest from the island base and the farthest from the central high value minerals so they have a closer to base mineral field. I might change that though. Every base has a disadvantage and advantage. Corner bases are farther from the center but provide better defense.
TBQH the game comes stock with more than enough perfectly symmetrical maps. It may not be perfectly balanced but it's interesting.
Just played a round of that map on 4v4. I ended up with 3 zerg bots and me as terran vs a bunch of protoss so I threw up some defenses around my allies bases and while the protoss were busy with the other bots I massed up 10 banshees 5 battle cruisers a million marines and a couple of siege tanks and steam rolled straight through about 5 bases and won the game.
Last edited by Inferno; July 29th, 2010 at 11:16 AM.
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