Just posting my research on the names of objects in scenario's
i will only post what is tested and works
Vehicle collection raw data
This may work for items but havnt tested yet.
- F4 01 01 74 65 73 74 69 6E 67 5F
68 6F 67 5F 30 31 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 64 53 22 84 C0 36 AB 80 40 5F 0C C5
3E 00 00 00 00 DC 9F AC BD 00 00 00 80 63 68 65
76 10 02 5A 03 26 00 00 00 FF FF FF FF
ô..testing_
hog_01..........
.................
...dS"„À6«€@_.Å
>....ÜŸ¬½...€che
v..Z.&...ÿÿÿÿ
hex-F4 | Ascii-ô - This is the beggining of a vehicle/item collection struct inside a scenario file
hex-01 | ascii-. - this is one of the two flags at the beggining of a vehicle/item collection struc
hex-01 | ascii-. - this is one of the two flags at the beggining of a vehicle/item collection struc
hex 74-64 - this is the name of the object (74-65 are used as place marks and do not need to be there)
hex 53-26 - dont have it mapped out but it is editable in guerilla dont touch
hex FF FF FF FF - end of block






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