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Thread: Forge CE User Interface Design

  1. #11
    Codesaurus Skarma's Avatar
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    Re: Forge CE User Interface Design

    The menus in Halo are all drawn from bitmaps, how I originally wanted to do this. I don't know of any other draw code in the engine. This actually gave me an idea that I can use the Keystone module to create a basic menu background aka CreateWindow function just like the chat window using GDI. Only thing is it's limited to rectangles and ... it's GDI. Keystone can also draw images. I don't think I'm going to go either of these routes.

    I managed to create a basic menu design from Yelo's menu draw code (TextBlock). I think I will stick with this until I can figure out something for textures down the road.

    FireScythe, I couldn't get that build to work. When I run Halo, the game doesn't load and in task manager, the memory usage skyrockets. Do you have any pics er code?

    Thanks for all the advice guys
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  2. #12

    Smile Re: Forge CE User Interface Design

    Make it like halo reach and do no do forge world please because I am going to on that map.
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