Hmm looks interesting. I think it'll play nice given it's just the right amount of space for the entire map.
I'm finding it tough to work on Babel because the structures in Forge aren't what you would call hospital to circular interior. The curved walls are okay, but there really isn't anything you can use as flooring without the floor looking hideous. I might change it to an octagon form and see how well it turns out.
My first attempt at a serious map. It’s meant for big team games and hopefully invasion if I can get all the proper spawns and barriers down. Concept is as follows. There are 2 large bases, one set in Montana and the other in Alaska. Each zone is set as a territory for either team and divided down the center by the preexisting canyon and a two way teleporter system. Each team is given one Falcon, Mongoose, Default Warthog, and a rocket hog for air defense. The catch is the only vehicle either team can use to assault the other is the Falcon; this being due to the map division. This will allow for either team to have a capable defensive force while also preventing the others from “base raping” with a combination of both their vehicles and whatever they have managed to steal.
What I’m hoping to accomplish is a heavy emphasis on teamwork. In theory what I hope the case will be is that the only way to effectively assault one anothers bases is with a large cooperative attack between a fully loaded Falcon and whatever infantry may be making their way by foot. This infantry will be relying heavily on the falcon to stave off whatever attacks may come their way by opposing enemy warthogs and infantry; whilst the Falcon depends on said friendly infantry to eliminate any dug in defenses such as, Turrets, snipers, rockets, ect. All and all, it sounds alright on paper but only time will tell.
So far I have only completed the blue base in Alaska and the structures leading up to the dividing point. Spawns and map limits have been set but I still need to lay out weapon placement.
Picture dump below
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More to come...
Here is my second update on, “Rocky Road;” the title is still in the works.
As of now I have completed the Red base and done some fine tuning on each base to make it a bit more playable. Still I don’t know what will and won’t work until I actually get a match going. So, on the list of things to do I have, completed both bases, set all player spawns for both teams, set the points for power weapons and vehicle spawns, and set out some rock outcrops for added cover. The only things left I suppose are to set the rest of the objectives for all the game types. I have set hills and the flag stands/capture pads, but the game still says the map is not compatible with Capture the flag or king of the hill. Still trying to figure that one out; hope I can soon seeing as how this is an objective game based map.
Updated picture dump below
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To edit specific gametypes, you have to change the Forge mode from basic editing to the type you want to work on. For CTF, all you need are the flag stands and you want to set their Options->Advanced->Gametype Label to "ctf_flag_return" (or something like that). Set their team to whatever, their shape to "none", and Game Specific to "True".
GT - Echo Ten
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