yes, it has to be a bug. It's looking at the wrong value to be closest to 0. But they should have caught that. It is so plain and obvious, unless they don't test KOTH.
Hm, I just thought of an interesting fix to my framerate issues... I could turn the whole room around. The framerate only drops when you stand in the corner on the side away from the grav lifts and face the opposite corner that has the grav lifts, because you're seeing that entire complex wall and also the mountains and trees and forerunner light tower thingy in the background (you can't actually see it, but it's being rendered nonetheless). The wall opposite the grav lifts is miles less complex. If I had that wall face the mountain instead, it might resolve the issues. Trouble is, it'll take me a long time to test this theory; it'll take me at least two hours at least to get all the objects more or less in place. :S Good thing I have until mid-November to enter the contest.
Thanks. I've been calling it Coronet throughout the development, and I'm sure that's going to be the final name, too. Unfortunately, I may have to butcher a few decorations (minor things probably, like those railings and columns) and such to save up on my budget. I've nearly hit $0 WITHOUT weapons, and on top of that, I've run out of pieces in almost every category under Structure except Inclines (which sitting at like 30-40).
I've never made walls/ceilings with a bunch of Ramp, XLs before. Lol.
Simply horrible, NOT nostalgia. It was balanced in Halo 2, but not in Reach.
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