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Thread: Precipice

  1. #41

    Re: Precipice

    Make the teleporter from the sniper to the banshees one way, then put another one way teleporter from the banshees to somewhere else. It's that simple.

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  2. #42
    Movie Maker Siliconmaster's Avatar
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    Re: Precipice

    Lol dammit. Why didn't this conversation happen months ago? I fully admit some of these spawn issues could have been easily fixed, but without large scale testing there was no way to know it played like that. And less than a week after release, rereleasing would mess with everyone.
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  3. #43

    Re: Precipice

    Quote Originally Posted by Siliconmaster View Post
    there should be a sniper spawn topside in the trees/grass on each side. The dirt paths lead to them, as well as health packs.
    Either I am blind or the sniper spawn on the blue side is bugged. I have found it on the red side but hadn't had any luck on blue.
    I see the path but no sniper
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  4. #44

    Re: Precipice

    Hey Silicon... sorry to burst your bubble, but you know there's a rather large BSP error in/next to the holographic planet in the control room, right?

    EDIT: And you beat me to a bungie.net news item about Precipice ;P
    Last edited by Vadam930; January 6th, 2011 at 04:27 PM.
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  5. #45

    Re: Precipice

    Quote Originally Posted by NitrousOxide View Post
    That stupid phantom BSP problem has plagued Halo forever. When I got into Bungie, that's one of the first things I asked Chris Carney, was how to deal with this. He told me "Halo loves the grid" and to use the snap functions in 3D Studio Max to avoid the phantom BSP problem.
    THANKS! Is there a tut on how to do this efficiently?


    "We also tried switching back, but they say we're using too many resources. Fuck them."
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  6. #46
    Movie Maker Siliconmaster's Avatar
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    Re: Precipice

    Heh- just played a very short lived game with a few others, including Lateksi. Somehow my being at my girlfriend's house makes her internet function as badly as mine. Still, it was fun chatting with some people. Amazing how many of them are convinced Precipice has the same lightmap switch system as Coldsnap. Guess those progress shots in the trailer look like time of day lighting switches.

    Also, I forgot how bad I am at Halo CE o_o I love the art form, but goddamn, I hate playing it.

    Lmao. The irony.
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  7. #47

    Re: Precipice

    This was released 8 days ago? What, how did I miss this!? I'd rep you if I had the ability.

    "Judging from the two incredibly retarded posts above mine, I can tell that this comment thread is approaching a dumbass singularity. Everyone, abandon ship while there’s still time." -some dude
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  8. #48
    Movie Maker Siliconmaster's Avatar
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    Re: Precipice

    Haha- almost all of my rep was from the WIP thread, and then after they take rep away, the map gets released. My god, the rep would have been legendary :P
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  9. #49
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    Re: Precipice

    I remember the initial play tests.. its funny to see how people are agreeing with some of what I used to tell you over xfire. It's a beautiful map, but the gameplay isn't all there yet.
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  10. #50
    Movie Maker Siliconmaster's Avatar
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    Re: Precipice

    Quote Originally Posted by PlasbianX View Post
    I remember the initial play tests.. its funny to see how people are agreeing with some of what I used to tell you over xfire. It's a beautiful map, but the gameplay isn't all there yet.
    Yeah. yeah :P I accept all derpiness related to gameplay and playtests, and whatever failures I may have committed in fixing it.
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