Oh god, I wish the 360 version ran at 60FPS. Christ that trailer was amazing.
There's a part of me that wants to get it for PC when it's on sale for the glorious 60fps and better graphics, not to mention better player base and the much higher player count on servers. But I don't feel like going through and unlocking everything again, or paying another $50 for premium
L33T: useless jew is redundant
ctrlaltde5tr0y: h2v dramas dont last long, but theyre awesome
If I ever did get in on PC I would not even remotely bother unlocking everything again. I'd buy the ultimate shortcut bundle and premium again. The PC version of BF3 would cost me more than my graphics card.
Nothing, but its still outrageous that you are paying almost the full price of another game just to get a few map packs and extra weapons (which the origional BF3 included a full fledged single player campaign and like 10 mp levels with plenty of gametypes and weapons included). The DLC by itself is like 15 dollars each if I recall correctly, which is also steep. Its really a shame that BF on the pc does not have any modding tools to make custom levels.
this. it's more than a shame, it's caused a landslide in industry standards. All thanks to COD being disgustingly successful on PC with $15 4-map packs. people keep defending BF3 premium by saying the maps are "better quality" than COD map packs, but really, are they that delusional? Have they forgotten what is arguably the chief advantage of PC gaming?
Do-it-yourself-DLC should be the standard. I don't mind paying for big expansion packs, but a small handful of multiplayer maps isn't worth paying for. I don't buy their crap that "the frostbite engine isn't user friendly" etc, it's nothing more than an excuse to fragment the community with paid DLC maps. Do-it-yourself DLC is why I've sunk hundreds of hours into Valve games and even COD4. Hell, it's not like consoles don't have the capability of DIY DLC - just look at far cry 1 on xbox, or little big planet on PS3. Now it's not to say that just because a game doesn't allow DIY DLC it's bad - some of my favorite games of all time have little to no modding capability at all. But it just feels insulting to have small "add-ons" shoved in our faces for a ridiculous price.
mini ITX build: core i5 2320, 8 GB RAM, Geforce GTX560 Ti
What? Are you DENSE? Are you RETARDED or something? Who the hell do you think I am? I'm the goddamn BATMAN.
Compared to most other DLC packs, what you get with Back To Karkand and Armored Kill are probably worth the $15. And by the way, the maps are better for BF3 than CoD. Much better. And you're not getting just maps. You get new game modes and in some cases new weapons and vehicles.
All that said, it still sucks that there's no mods. If BF3 was actually as in-depth as BF2, then I don't think we'd complain so much about mods and DLC.
EDIT: More details about Armored Kill revealed
So now we have all four map names: Bandar Desert, Alborz Mountain, Death Valley, and Armored Shield.He adds, “in Armored Kill we have four new maps. We have Death Valley, Armored Shield, Bandar Desert and Alborz Mountain,” of which the latter two were shown off in the latest Armored Kill gameplay trailer which we highly recommend you check out right here!
20 vehicles per map is quite a step up from most BF3 maps. I think up to this point Gulf of Oman has the most vehicles on a single map?“We have 20 vehicles on all levels. We place them around, divided into each base. We’re going to have quad bikes, tanks in home base, but also, you’re going to be able to capture bases to get new tanks, for example, or to get a gunship.”
I think Tank Superiority mode was what was suggested to DICE. I'd guess the Armored Shield is the map that has an even heavier focus on tank gameplay.“We have lots and lots of feedback coming in and I think one example in Armored Kill, I saw on a forum, one person who actually had an example of what he thought, “you know, this would be an awesome idea for a big map,” and I think he was actually right. I think it was a really good idea. So, one of the maps in Armored Kill is heavily inspired by that. So, that’s just one example.”
Last edited by Amit; July 20th, 2012 at 11:26 PM.
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