Its nothing that the motion tracker in previous games didn't do.
You know what I just realized?
This is Call of Duty. Why?
Loadouts. Yeah, Reach had them but they weren't customizable bullshit like this.
And the big kicker? There's no more power struggle for weapons (aside from what, one weapon drop in the game?). Everyone can start with the weapons they use all game instead of having to go find the weapons and fight for map control. Now it's moved to Call of Duty's stupid lone-wolf run-and-gun gameplay.
Sure it's still "Halo" gameplay and gunfights, but it's no longer fully Halo anymore. I really hope they have classic playlists where everyone simply has same weapon start and has to run and grab weapons, like the good old days, instead of spawning ready to go like CoD.
Then again it can't see behind, above, and below you at the same time like the motion tracker can. One could say the MT is the more OP element.
doesn't mean anyone does
Last edited by JackalStomper; June 11th, 2012 at 10:20 AM.
@ODX: It's not CoD. Yes there are similarities, but if the core Halo gameplay is still there and we still use Energy Shields, then it's Halo. From the videos in this thread, it is so easily Halo. The only CoD element is the Loadout and that's used by BF3 and CoD both. It's 343i's way of keeping Halo up with the times in terms of what the masses want. And before you say "No, if they wanted to please the masses then they would do traditional Halo gameplay," I want to say that if that were the case Halo 3 would still be widely played. What that argument is trying to state is like saying that well-designed maps in HCE will have more players than maps like ColdSnap or HugeAss. I believe you also cannot Loadout Snipers, Rockets, and Swords. Enough said?
About the Videos:
-Those guys are effing terrible. Regardless, they are trying a lot of the new features and to their credit demonstrators aren't normally supposed to dominate everything. At least fall damage from the top floor on Infinity is non-existant, meaning it must really be high-up to experience damage.
Concerning the Visor:
-Everyone can have it, like Sprint, so it's not really OP. It's also evident that there is a range limit and that you're not seeing your enemy in Hi-Definition from across the map. And if people choose other abilities instead, then they may strengthen teamwork in team matches. We will all see how it effects gameplay though in November.
Concerning a very special weapon:
-The Covenant Carbine is back!
Last edited by DarkHalo003; June 11th, 2012 at 11:26 AM.
Some people enjoy the arena style gameplay that Halo 1/2/3 all offered, and even Reach to some extent. It was balanced; everyone started with the same weapons, and had an equal chance at getting power weapons.
Last edited by Higuy; June 11th, 2012 at 11:51 AM.
@Ryx: I don't even give a fuck about Halo MP on PC. I'd rather have a good HEK and work in the SP department (as always) than worry about a bitchy MP community. Although, MP level environments can be very enjoyable and beautiful (Highlands, Ghost Town, Longshore).
Cheating on a console, and getting away with it, isn't THAT hard of a thing to do...
Also, they can kill loadouts or, IIRC, provide fixed loadouts (a la Reach) in the game variant settings. They're providing customization out the ass, and are using said customization to make the game unique. They're not forcing everyone to play with only their settings, which is why you'll have the power to configure what you want or play in non-H4-type playlists, just like in all the games that came before.
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