Didnt want to
I mean the first time the Spartans encountered the Covenant in their suits they did make a jump onto a covenant hull in space it would only make sense for later revisions to have integrated stabilizers.
As for the ancient threat, The Flood is the only thing coming to my mind right now.
The forerunner died so unless it's some kind of automated system aka Onyx sentinels I doubt we would have too much trouble with them.
I hope that the opening level in the game invovles battling some sort of immediate threat while the chief's armor systems are spazzing out/falling apart, and then when the level's over he gets upgraded.
Kinda like the opening in Megaman Zero 2, where Zero is all falling apart and damaged, and if you pause the game you're presented with a busted-ass version of the pause screen from the first Megaman Zero. Or, on a similar vein, the opening to Castevania: Symphony of the Night, where you fight Dracula as Richter Belmont and you have his moveset and HUD.
I dunno why, but I really like it when a game does stuff like that. Would make sense too, since it seems that he's damaged and stranded out in the middle of space, with no UNSC forces nearby.
Last edited by p0lar_bear; June 7th, 2011 at 12:02 PM.
Tumbler Dot Com"Halo 1 didn't have proper mustache code and that's why the new mustache seems overpowered."-ejburke, Nov. 2011
The terminals in HA10 will pave the initial tail of what is come in H4.
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