
Originally Posted by
Kirby_422
So, you mean where you attach the .scenario_hs_source, and where you can read the script directly in the scenario? sapien updates the scenario with the contents of the hs_sources when you open it, but tool will always compile the hs_source into the final map since you may of changed it, etc. This is one thing I like about H2, I dont have to use sapien to add scripts, tool will do it for me.. now if only hs_source would be edited in notepad while still being considered valid.. (you can open it, and see the script, but there is a area to handle the checksum or something)
Sounds similar to my experiance where the camera stayed at 0,0,0. Any clue about the origins in your BSP? Anyways, the camera will only show up on the host computer, is this cutscene a big thing for your map? cause it might be best to leave it out as only the host can see it anyways even if you perfect it.
Nah I was just doing random tests, I had the exact same thing happen to me in h2x a couple of years ago. I even used zanzibar which still had the camera placements from taht one multiplayer demo 
Edit scriptors add me on aim! leorimolo
Edit 2:
Code:
(script static unit player0
(unit (list_get (players) 0)))
(script dormant awesomesauce
(sleep_until
(begin
(sleep_until
(if
(and
(not (unit_has_weapon_readied (unit (player0)) "objects\weapons\support_high\rocket_launcher\rocket_launcher.weapon"))
(unit_has_weapon (unit (player0)) "objects\weapons\support_high\rocket_launcher\rocket_launcher.weapon")
)
; Condition met, return true
(= 1 1)
; Condition not met, reset player actions and return false
(begin
(objects_detach (unit (player0)) rock)
(= 1 0)
)
)
;600
1
)
(objects_attach (unit (player0)) "back_pack" rock "")
; Sleep until the player has removed weap from back
(sleep_until
(and
(unit_has_weapon_readied (unit (player0)) "objects\weapons\support_high\rocket_launcher\rocket_launcher.weapon")
(unit_has_weapon (unit (player0)) "objects\weapons\support_high\rocket_launcher\rocket_launcher.weapon")
)
1
)
(objects_detach (unit (player0)) rock)
false)
1
)
)
(script startup turnshiton
(wake awesomesauce)
)
Leaving this one here, it was the one they used to enable invisibility in MP games, basically I just modified it to use it as a backpack weap script...
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