What are you editing your scenario_hs_source_file with that it allows you that large?.. doing it in guerilla, I reach a cap at 4098, and it deletes anything beyond that.
Only about a 1/4 is added to the saved file.
Anyways, right now I'm trying to mess with texture cameras
make a shader, referance the texture_camera templateCode:(texture_camera_set_object_marker <object> <string_id> <real>)
This might be nice for remote survey cameras (like duke nukem 3d)
but since the script specifies where you want it from, and not the object you want to apply the camera too. All viewing things will have to be the same image at the same time. One problem though, is I doubt that script is applied to clients.. I'll figure it out tomorow if my new kitten is still to terrified to come out from under the bed.. if he does want to come out and be loved, then I'll be playing with him (thats mostly why I explained where to look for these things. incase im busy with him)
That script cuts off at this line:
(if (= stillsearchering 1) (begin (if (= (vehicleü5)
...but vehicleü5 does not exist in the original script. What is ü? An unrecognized charater?
Remote cameras, with the viewer located inside of the Coag bases that can display the Rox spawn, would be a nice touch. Was wondering if the scope from the Sniper could be used for that purpose at one time. That will be a fun one to test out.
Guess you guys want those results on the texture camera, right? lol.
So, do exactly as I said (apply that shader_template, and then use the script) and that's all that is needed. Works nice for host, does nothing on clients (as to be expected with H2V's scripting setup)
And might as well ask this in all my script threads across different websites lol:
So, a week or so ago, me and a few others on a teamspeak server where talking about a gametype where instead of dying, you simply got locked up. I am wondering how many people would be interested in such a gametype (mainly because its alot more difficult to do this with h2v than HCE, and im a very lazy person)
I have started writing it out, and its been going fairly well. Only real issue at the moment is that when your tossed into your jail cell, it instantly respawns you instead *shrug* (no record in the game score of you dying either lol) I believe this issue was from players leaving the BSP from my earlier testing.
Before I do anymore work (or finish it) I would like to know what you think of it, and what features you'd want included. The script involves making all players deathless, and when their health is as empty as it can get being deathless, move them to a box. When someone flips a switch by the box, move them back to their spawn area. Depending on how many people are in the server, you get stuff appearing on your side for however many people are caught (currently, if 6 or less people are playing, first person to have their jail 3 filled, their team has a tank appear by their base. if you have more than that, jail 6 filled) This will make people want to save their people to prevent the other team for getting capture bonus'. I may also toss something in to reward you for freeing so many people if this is popular enough.
So, give me your feedback weather you'd actually play this, or what you want changed, etc. (also, I was lazy with what I have scripted and didnt incorperate players quiting the game into the system. All you who play online, how often do people rage quit in h2v?)
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