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Thread: SAPP

  1. #271

    Re: SAPP

    Important Update!
    http://sapp.xgclan.com/sapp/download
    Today an exploit was found in Sapp with angry nerd kids some players could freeze/crash the server.
    Please update your servers ASAP.

    The guy who today crashed all servers he could find is eatingshit, a 12 yrs old moron child.


    SMGCruSher: Rcon bruteforce protection is always on. If you enable sapp_rcon, it means only "v1 admins" can use the rcon with their valid cd-key, or "v2 admins" with their own rcon password and admin-name.

  2. #272

    Re: SAPP

    Quote Originally Posted by sehe View Post
    Important Update!
    http://sapp.xgclan.com/sapp/download
    Today an exploit was found in Sapp with angry nerd kids some players could freeze/crash the server.
    Please update your servers ASAP.

    The guy who today crashed all servers he could find is eatingshit, a 12 yrs old moron child.
    If he tried to crash my servers, the joke's on him since mine just automatically restart if they crash.

    Guess I'll have to update ALL my servers now...

    EDIT: 3/5 servers are having issues, exact same conversion process was used on all of them for going to LE...

    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: haloceded.exe
    Application Version: 1.0.9.620
    Application Timestamp: 4ac7fb12
    Fault Module Name: sapp.dll_unloaded
    Fault Module Version: 0.0.0.0
    Fault Module Timestamp: 4fcb9d38
    Exception Code: c0000005
    Exception Offset: 6edc96f0
    OS Version: 6.1.7601.2.1.0.256.48
    Locale ID: 4105
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
    They load up, and just before the status loop starts in the console it exceptions. Looks like right when SAPP kicks in it all goes wrong.
    Last edited by Cortexian; June 4th, 2012 at 02:52 AM.

  3. #273

    Re: SAPP

    lol wut? If you once converted the files you don't have to do it again. If it was worked with the 3.2 dll it should work with the 3.3 too... Check the site, mb u converted wrong ones too, or forgot some.

    Btw. The problem was that it isn't crashing but fall infinity loop and freeze.

  4. #274

    Re: SAPP

    The problem was that converting ipbans from ANSI to UCS-LE wreaked something. Some special characters didn't transition from peoples names. Deleting the ipbans.txt solves my problems, not a huge loss since they were all just SAPP aimbot bans.

  5. #275

    Re: SAPP

    SAPP 3.4 is out with advanced aimbot detection! Read more here: https://www.xgclan.com/sapp/download

  6. #276

    Re: SAPP

    Nice =)
    Keep up the good work, any plans on an alias file like gandanur has?

  7. #277

    Re: SAPP

    Yes, SAPP 4.0 is coming in few weeks.

    What will be new:
    - Significant code optimizations in log thread, command and event execution, some bug fixes.
    - "mag" command will now sync ammo, so you can spawn with empty human weapons too etc. ("ammo update" function call from Phasor, thanks to Oxide).
    - Weapon name argument for "event_wpickup", so it would be possible to deny players from using certain weapons.
    - Even more sensitive aimbot detection since the chanche of the false positives reduced, so you can set lower score to ban. (Thx to Sean for testing and help me with a math formule :P)
    - Also added events for snaps, and a "Kick Only" feature to aimbot_ban command.
    - Sapp Mapcycle handling: mapcycle can be edited "on the fly", no need to restart it to apply the new cycle. Also ability to jump to a given mapcycle ID.
    - Alias function =)
    - Auto Update
    - Etc... Request a feature here or on Xfire ^^
    Last edited by sehe; July 20th, 2012 at 04:14 PM.

  8. #278

    Re: SAPP

    Version 4.0 is out, check the site for more info!
    http://xgclan.com/sapp/

  9. #279

    Re: SAPP

    I didn't get a chance to thank you for all the awesome updates. This program is used across all 24 of our servers and hundreds of other servers in Halo.

    I'd just like to point out that the zombie mode is a bit glitchy (sometimes zombies will be able to pick up weapons AND shoot+kill humans near the end of each round -- sometimes zombies spawn with 0 weapons)

    I hope you continue to improve this. This program has really put more life and fun back into Halo, cheers.

  10. #280

    Re: SAPP

    ^ what he said

    Ive been using sapp since the first day I started my HCE servers.
    http://smgclan.net/ <-awesome halo clan

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