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Thread: SAPP

  1. #371
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    Re: SAPP

    Is there a way of setting teleports in a sapp server, for instance walking into a rock will teleport you 2 a cliff and vice versa. sapp would be so sick if their was support for a feature like this ???

  2. #372
    Senior Member sanni's Avatar
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    Re: SAPP

    I hope you don't mind me posting ideas I have here, even though they may be stupid ;D

    But here is goes:

    A "save state" command. It saves the current state of the game, e.g. all players positions, health, shield, weapons, scores, kills, deaths. And you can revert to that state with a "load state" command.

    Now you could use this in several ways:
    - For example if there is a league match and someone drops out, you could do an automatic player quit -> save state script. So when he rejoins the admin could load the game state from the moment the players dropped out.

  3. #373
    Senior Member sanni's Avatar
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    Re: SAPP

    Suggestion #2:

    Map Downloading Queue via text file.

    Since Gameservers.com is really bad I find myself constantly moving the server to a different location. Mondays UK is good weekends NL and now and then the German servers are the only one not lagging. One thing I hate is that either I have to slowly ftp all the custom maps over to the new server or I use the build in function in sapp to download each map to the server. Which can take some time too.

    It would be just beast if I could just drop a mapqueue.txt file in the sapp folder and sapp would auto download all the maps I specify in there.

  4. #374

    Re: SAPP

    thats a good idea sanni.

  5. #375
    crylancer Cortexian's Avatar
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    Re: SAPP

    I've been noticing some weird issues with the teleport command. It seems like the server-side is registering the player as teleported, but client-side is not.

    Ex: I don't visually move, I appear to stay in the same spot. However other people in the server don't see me in the original spot, I can't interact with anything in the original spot, and sometimes the game syncs up and I end up teleporting many seconds/moments later.
    Last edited by Cortexian; February 4th, 2013 at 08:30 PM.

  6. #376
    Senior Member sanni's Avatar
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    Re: SAPP

    I have those "can't interact with anything"-moments quite often. Maybe once a week and totally unrelated to teleporting. Just like 5 seconds where the client and the server don't sync. Maybe there is a bug somewhere idk.

  7. #377
    crylancer Cortexian's Avatar
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    Re: SAPP

    Yeah I've noticed it without teleporting a bit recently as well.

    I just switched over to using the stings only version though.

  8. #378
    suum cuique sehe's Avatar
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    Re: SAPP

    Yeah looks like the fast thread cycle can make playrs with very low ping desync for some seconds. No solution yet.

  9. #379
    Senior Member sanni's Avatar
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    Re: SAPP

    Explains why moving my server from Germany(10ms ping) to NL(20ms) helped a little but still not fixed the desync issue xD.
    Hope u find a solution because getting called a lagger by vaib hurts my feelings xD.

  10. #380

    Re: SAPP

    Relating to Map Downloads:

    Would it be possible to show the size of the map files in the query list?

    Also, what about options that can set a max total amount of maps that a server can have on it, a way to turn off the map downloading feature, and a special logging file for downloaded maps (who downloaded what and when)?

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