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Thread: Ambiguous Alpha v2.50

  1. #1
    Abiguously Ambiguous.....
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    Ambiguous Alpha v2.50


    Ambiguous Alpha v2.50
    -----------------------------------------

    Ambiguous is a non-funded poorly coded(for now) application, for the use of modifying tag data inside of the (NOT)Popular game of halo 2 vista. As Ambiguous is now it is not at its full potential and is missing a lot of the features planned for the future.

    ------------------------------------------




    Okay now that that lame part is done i can get to the real thing. Basically as says above this is just a application like any other made before. But this is the first one that i know of for h2v that modifies real time.

    Task List.
    • Locating and identify the in game map structure
    • Create a class to read and load the data
    • Creating a Working and efficient meta editor 97%
    • Creating a stable GUI..... 92%
    • Tag Extraction To H2EK Compatible Tags 8%
    • Figure out a awesome name with a sick icon
    • Other stuff as i think of it.
    • Loading Tag name data 100%
    Please Report any bugs that you think i am not currently aware of, Note I may already know about some bugs. As this is a Alpha release so, they will probably be fixed in due time.

    Download

    Note: This is a protected application which means it is harder to decompile, I will however release the source in the future after it is a finished application.

    Update 1: Aug/31/2011.
    Fixed The Duplicate tag error, Faster Loading, Sizable Gui

    Update 2: Aug/31/2011.
    Tag Name Loading feature.
    How to use it.

    Code:
    The New Cache Feature is a way to load tag names
    To make a cache file of your map just do the following.
      -First: Click on the "Cache" button near the "Load" Button
      -Second: Choose Wether to Create one cache file for a single map, or a entire folder of maps
      -Third: Profit?
    Update 3: Sep/2/2011.
    New Gui, More Stable, and stuff

    Update 4: Sep/11/2011
    Tag Loading improved.
    Extra features include (Godmod, 3rd person, stillcam, Flymode,gamespeed modifier)

    Update 6: Oct/28/2011
    Code:
    TAG LOADING 100% Improved
    Note: Delete your Cache and Map Cache folder before using this version
    Update 7 : Oct/30/2011
    Code:
     Washed the code up, and rinsed off all the soap suds
    Added Hotkeys to the extra's
    Added a cool link label to the status bar
    update 8 : Dec/01/2011
    Code:
     Added some new extra features and fixed hotkeys
    cleaned up the code
    Credits (To Who those who deserve it.)
    • To all the people who made the plugins for Gravmind which i used
    • Kantanomo, Original Creator of Ambiguous.
    • Kornman00, For helping me figure out something that i couldn't piece together.
    • Shock120, whys dat fag in here?
    • Patrcikssk6, Processmemory class
    Thats all i can think of right now and i have to leave now anyways...
    Last edited by KantIZBack; March 2nd, 2012 at 08:17 PM. Reason: update
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  2. #2

    Re: Ambiguous Alpha v0.5

    Quote Originally Posted by KantIZBack View Post
    • Shock120, whys dat fag in here?
    • no u
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  3. #3

    Re: Ambiguous Alpha v0.5

    Been looking forward to this, I hope you can continue making progress with it.


    Kirby mentioned that it crashes (or H2V crashes, haven't check it yet) due to the live check built into D3D9.DLL, the same DLL we've been talking about what with HUD and vehicle modification. If the version we have (of the DLL) could be improved it would go hand in hand with this app as well.


    Also, he said everything is labeled as HEX so its tricky knowing what to edit, but I respect this is an alpha build.


    Keep it up!
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  4. #4
    HCE Information Library Kirby_422's Avatar
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    Re: Ambiguous Alpha v0.5

    Quote Originally Posted by Resinball View Post
    Kirby mentioned that it crashes (or H2V crashes, haven't check it yet) due to the live check built into D3D9.DLL, the same DLL we've been talking about what with HUD and vehicle modification. If the version we have (of the DLL) could be improved it would go hand in hand with this app as well.
    I stated that it MAY crash because of hooking into that place as d3d9, as its not stated either way in the first post. My crash was from randomly changing tags to idk what lol (because everything is labeled as hex, and all types of tags show up in the referance list)
    Last edited by Kirby_422; August 30th, 2011 at 06:19 PM. Reason: the good engrish

    KIRABOSHI!
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  5. #5

    Re: Ambiguous Alpha v0.5

    Okay. I just tested it out on Valhalla. I changed the sky settings and a few models with ease. Also changed the fog color, density and the sun was gone for awhile then I changed its angle. I tried changing some weapons but it was difficult to tell which was which (I could recompile with just one weapon).



    So improvements that I would appreciate:

    -Better labels, like weapon names and such.

    -The scroll bar; this may seem small but improved scrolling is always a plus from a usability standpoint. Right now if you drag scroll the tag display does not follow until you let go at which point you may have skipped too far.

    -Could you make it so the app can be maximized and/or drag-able (the edges)?


    This will be way more effective then Cheat Engine for real time map editing. TY for the hard work.
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  6. #6
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v0.5

    Like i have said this is still just a Alpha, i am consistantly updating and adding new things to keep it going. And this app makes no hooks to anything it just modifies memory.
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  7. #7

    Re: Ambiguous Alpha v0.5

    Besides the obvious duplicates of each weap and proj tag, it looks nice.

    I'll be waiting to see how this turns out.
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  8. #8
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v0.5

    BTW a reason that this app loads slowly is because of how h2v does not specify how many tags it has it is always set to be 15065 which is just the max tag limit.
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  9. #9

    Re: Ambiguous Alpha v0.5

    Maybe you should change your iteration method then. I would reverse how H2V iterates through the tags first to see if what you are saying is really the case (which you have probably done by now :P).

    Otherwise I would iterate and then check validity before loading the data (?).
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  10. #10
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v0.5

    i Did look into it quiet extensively actually and it is in fact the correct placement but H2V just sets it to 15065. Gravmind also does it the same way as i do just more efficient because i haven't "Cleaned" my code yet.



    Edit... Oh yeah i know who else needs to go in the credits...
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