uh, yeah:
i dont even know what else to say at this point. pooky pretty much hit the nail on the head:
E: what the fuck, you just answered your own question and proved my point:
uh, yeah:
i dont even know what else to say at this point. pooky pretty much hit the nail on the head:
E: what the fuck, you just answered your own question and proved my point:
Last edited by Donut; October 3rd, 2011 at 03:23 PM.
im gonna take one more stab at this: you said people who dont understand leading shouldnt play this game. that in itself is stupid since there are trick servers and maps like coldsnap. i dont play them but other people do. then you said this game has a unique feel to it. you like it and so do other people. so people might not completely understand leading, but its not like they have no right to play because of that.
by the way, how do you think most people figured out you have to lead shots? it never even occurred to me until somebody told me.
I think blind is talking about idiots that act like compensating for latency is game-breaking and impossible to do, and not necessarily people who get it but just have issues pulling it off. But he could have worded that so much better.
Personally, I'd like to think that this would help me so much for sniping, but after playing other games I find that I'm just horrible at hitting a target. Leading in Halo actually helps me out because I'm always a little too early or too late. %-)
I agree that leading adds more to the game that it takes away, but I think it should be more consistent for all players. That said, I gotta point out that leading is not at all unique to Halo. Lots of other games have it, including all games based on the Quake 3 engine (though usually not as bad as Halo).
At any rate, a client side app to make leading more straightforward is no more a cheat than having a targeting reticule. In both cases it's just taking something you have to do anyway (aim) and removing some of the bullshit from the equation.
Last edited by Pooky; October 3rd, 2011 at 07:23 PM.
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