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Thread: Anti-latency (server-side hit detection / correction)

  1. #51
    Tick Gate 2014 Donut's Avatar
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    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by TPBlinD View Post
    Really lol.
    Seeing as how thats totally what I said bro.
    uh, yeah:
    Quote Originally Posted by TPBlinD View Post
    People who don't understand leading shouldn't be playing anyway.. lol
    Quote Originally Posted by TPBlinD View Post
    This game is like 7 years old, if they don't know how to play the game how it was made then realistically they shouldn't keep trying... lol. Pretty sure most people understand lead now they just blow dick at it.
    Quote Originally Posted by TPBlinD View Post
    Leading is part of the game, if you can't wrap your head around a key game mechanic in a dead game then what are you trying to prove?
    i dont even know what else to say at this point. pooky pretty much hit the nail on the head:
    E: what the fuck, you just answered your own question and proved my point:
    Quote Originally Posted by TPBlinD View Post
    Some people are just naturally terrible at video games, and while the leading is gimmicky as fuck it makes the gameplay very unique. I like it, others do too.
    Last edited by Donut; October 3rd, 2011 at 03:23 PM.
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  2. #52

    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by Donut View Post
    uh, yeah:




    i dont even know what else to say at this point. pooky pretty much hit the nail on the head:
    E: what the fuck, you just answered your own question and proved my point:
    wat.
    i said people who can't understand leading shouldn't be playing
    theres always cod.
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  3. #53

    Re: Anti-latency (server-side hit detection / correction)

    >people shouldn't be allowed to play what they want to play if they suck at it!!!

    I totally agree bro. Let's build up concentration camps and keep these fuckers out of the game.
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  4. #54
    Tick Gate 2014 Donut's Avatar
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    Re: Anti-latency (server-side hit detection / correction)

    im gonna take one more stab at this: you said people who dont understand leading shouldnt play this game. that in itself is stupid since there are trick servers and maps like coldsnap. i dont play them but other people do. then you said this game has a unique feel to it. you like it and so do other people. so people might not completely understand leading, but its not like they have no right to play because of that.

    by the way, how do you think most people figured out you have to lead shots? it never even occurred to me until somebody told me.
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  5. #55
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Anti-latency (server-side hit detection / correction)

    I think blind is talking about idiots that act like compensating for latency is game-breaking and impossible to do, and not necessarily people who get it but just have issues pulling it off. But he could have worded that so much better.

    Personally, I'd like to think that this would help me so much for sniping, but after playing other games I find that I'm just horrible at hitting a target. Leading in Halo actually helps me out because I'm always a little too early or too late. %-)
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  6. #56

    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by TPBlinD View Post
    Some people are just naturally terrible at video games, and while the leading is gimmicky as fuck it makes the gameplay very unique. I like it, others do too.
    I agree that leading adds more to the game that it takes away, but I think it should be more consistent for all players. That said, I gotta point out that leading is not at all unique to Halo. Lots of other games have it, including all games based on the Quake 3 engine (though usually not as bad as Halo).

    At any rate, a client side app to make leading more straightforward is no more a cheat than having a targeting reticule. In both cases it's just taking something you have to do anyway (aim) and removing some of the bullshit from the equation.
    Last edited by Pooky; October 3rd, 2011 at 07:23 PM.
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  7. #57
    El Durado :/
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    Re: Anti-latency (server-side hit detection / correction)

    way to fucken threadjack this thread...
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  8. #58
    Kid in the Hall Kornman00's Avatar
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    Re: Anti-latency (server-side hit detection / correction)

    if only candle jack were he-
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  9. #59

    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by Pooky View Post
    leading is not at all unique to Halo. Lots of other games have it, including all games based on the Quake 3 engine
    Except for Quake 3.
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  10. #60
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by t3h m00kz View Post
    Except for Quake 3.
    Yeah nah, go play quake live and delete that post.
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