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Thread: Anti-Aliasing in Halo - new method!

  1. #51
    Amit's Avatar
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    Re: Anti-Aliasing in Halo - new method!

    Ahh, I'm using vidmode to force 1680x1050. So Vsync is there. Oh well, 60FPS is plenty. CCC does everything I need it to. And not being able to use OS is out of the question haha.
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  2. #52
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Anti-Aliasing in Halo - new method!

    Yeah, still having issues. Vsync doesn't work for some odd reason. It's enforced on my Radeon settings and in the game settings. Unless it might just be my computer have 4 cores (idk, just throwing out shit) and the programs not having the clue about what to do with the extras, I'm not sure what the problem is. Just enabled TrifleBuffering in Radeon settings since it mentions Vsync. I'm also pondering if I should go into BIOS and mess with some values....
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  3. #53
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    Re: Anti-Aliasing in Halo - new method!

    Whoa there, slow down. The BIOS can do not a single thing to help you here. TripleBuffering is the term and it'll only help you if VSYNC is activated and works. This has nothing to do with your CPU either. It's all GPU related.

    Use the snipping tool to give us a snapshot of your Vertical Sync settings in CCC. I posted an image of mine on the previous page. You want yours to be to the far right of the screen. There's also a way to force it to 60FS. Add -vidmode width,height,refresh rate to the end of halo's target line. This is what mine looks like:

    -vidmode 1680,1050,60

    That's all.
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  4. #54
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Anti-Aliasing in Halo - new method!

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  5. #55
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    Re: Anti-Aliasing in Halo - new method!

    What the fuck, it should be working. Oh well, just use the vidmode argument in the shotcut's target line and that should clear things up.
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  6. #56
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    Re: Anti-Aliasing in Halo - new method!

    Anyone else randomly crash while using this and Xfire at the same time?
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  7. #57

    Re: Anti-Aliasing in Halo - new method!

    Don't use Xfire. It doesn't work with overlays (Steam overlay, Fraps)
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  8. #58
    Kid in the Hall Kornman00's Avatar
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    Re: Anti-Aliasing in Halo - new method!

    Don't use Xfire. It's a shitty product.
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    Re: Anti-Aliasing in Halo - new method!

    Xfire's still around? Haven't heard about it in years.

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  10. #60
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    Re: Anti-Aliasing in Halo - new method!

    Yeah I signed in today for the first time in a ridiculously long time. Shit's broke.
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