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Thread: Quick Crit thread 2012

  1. #31
    Bring it Nero's Avatar
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    Re: Quick Crit thread 2012

    Wheels look great so far man. Your topology is a bit harsh at the moment though. Before adding all those loops, get the main shape down. If you add details in, plus edge loops, your model will have soooo much pinching going on.

    Get shape down.
    Add details.
    Add edge loops for turbosmoothing.
    this is how many edgle loops I had:


    I understand ur car has a lot of weird shapes, but dont look at those small details, like those weird slants in different areas. You can cut into your model later and add them.

    Also, when you move verts, make sure you have either face or edge constraints on, so you dont destroy the topology/look of that area:


    Keep at it man!

  2. #32

    Re: Quick Crit thread 2012

    I have the swift loop tool binded to my ~ key.
    Have an edge selected with the swift loop tool enabled and click on an edge with the alt key held and then move your mouse.

    Your welcome.

  3. #33

    Re: Quick Crit thread 2012

    Wow Josh, that low poly makes the high poly look isolated. Excellent job!


    "We also tried switching back, but they say we're using too many resources. Fuck them."

  4. #34
    Senior Member =sw=warlord's Avatar
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    Re: Quick Crit thread 2012

    Just messing around with particles.

  5. #35
    Splendid! ExAm's Avatar
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    Re: Quick Crit thread 2012

    How do i follow my own damn perspective lines, damn


    Over 560 ace pins across all characters

  6. #36

    Re: Quick Crit thread 2012

    that monster thing's p cool

    also an attempt at quest-style art



    Last edited by t3h m00kz; February 4th, 2012 at 11:43 PM.


  7. #37

    Re: Quick Crit thread 2012

    The sketchyness in the last panel makes things a little hard to understand what's going on, but otherwise good job!

    I made some more progress on the car. I took you guys' advice and waited until I fully blocked out the car to start cutting in the little details. Once the front is looking good I'm moving on to working on the back.

  8. #38
    Bring it Nero's Avatar
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    Re: Quick Crit thread 2012

    Oh damn that's going to turn out sexy! Good job so far man, keep at it!

    Btw, how are you rendering that?

  9. #39

    Re: Quick Crit thread 2012

    Quote Originally Posted by Nero View Post
    Oh damn that's going to turn out sexy! Good job so far man, keep at it!

    Btw, how are you rendering that?
    Thanks man! As for how I'm rendering it, I'm just importing the model into a cyclobate with a couple lights and a camera I set up a few months ago. For the most part, I haven't really touched any of the render settings except for image size and force 2-sided, because my laptop will only show one side of a plane unless I render it out.

  10. #40
    Bring it Nero's Avatar
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    Re: Quick Crit thread 2012

    Thanks.

    Edit: You may be interested in reading this:
    http://speedhunters.com/archive/2011...speed-run.aspx
    Last edited by Nero; February 5th, 2012 at 03:45 PM.

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