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Thread: Quick Crit thread 2012

  1. #41

    Re: Quick Crit thread 2012

    one of their 'trade secrets' is that they don't use normalmaps on the cars themselves.
    they build in extra edges for proper smoothing instead.

  2. #42
    Slightly Insane JackalStomper's Avatar
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    Re: Quick Crit thread 2012

    I forget if I posted these here.






    Took them with a digital camera of unknown make, I borrowed it from a friend for the occasion.

    Also have no idea what I'm doing so if they suck well they suck.

  3. #43

    Re: Quick Crit thread 2012

    sunsets are p awesome

    also, some more stuff...

    kobold wizard in the same style as before. if nothing else it's practice with light sources I'd like to think..



    a shark spilling pistachios and beer (inside joke, don't ask :/ )



    and some super kawaii aminu art



    I don't know about you, but I bet the last one one would get ALL OF THE FAVS on deviantart. I would become internet famous
    Last edited by t3h m00kz; February 6th, 2012 at 03:51 PM.

  4. #44

    Re: Quick Crit thread 2012



    practicing animation

  5. #45

    Re: Quick Crit thread 2012

    i thought that was pretty cool!

  6. #46
    Senior Member =sw=warlord's Avatar
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    Re: Quick Crit thread 2012


    Working on texturing this guy.
    There's one section still in need of unwrapping but i'll get there soon.
    Last edited by =sw=warlord; February 8th, 2012 at 08:03 PM.

  7. #47
    Senior Member killer9856's Avatar
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    Re: Quick Crit thread 2012

    So I made a little prop for practice. Still needs to be textured.

    Click image for larger version. 

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    http://i148.photobucket.com/albums/s15/SAH1R/new-1.jpg

  8. #48

    Re: Quick Crit thread 2012

    floater-ambient-fail

  9. #49
    Bring it Nero's Avatar
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    Re: Quick Crit thread 2012

    Killer has to clean the AO still.

  10. #50

    Re: Quick Crit thread 2012

    clean?

    just set that shit not to cast shadows.

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