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Thread: Plasma Launcher

  1. #21
    Member Spartan314's Avatar
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    Re: Plasma Launcher

    Pretty much it in a nutshell.
    Unless someone makes a breakthrough in making it work on secondary trigger.

    And we can't make the overcharge animation to work on the primary trigger because it's hard coded into the game.
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  2. #22

    Re: Plasma Launcher

    You know how you can get it to work right?

    Open sauce
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  3. #23
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    Re: Plasma Launcher

    Umm, maybe, I haven't seen anything yet in the Open Sauce funtions that would allow for what we want here. If you do please let us know.
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  4. #24
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    Re: Plasma Launcher

    Gosh, I've yet to do ANYTHING with opensauce...
    I guess the Plasma Launcher would be a good place to start.
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  5. #25

    Re: Plasma Launcher

    If people can hack normal maps into character models, add motion blur, add premutations to animations, and enable single-fire with a br while scoped in, I would have to assume a plasma launcher would be more than possible
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  6. #26
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    Re: Plasma Launcher

    Any tutorials on where to start with opensauce?
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  8. #28
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    Re: Plasma Launcher

    How do I find Korn's contact details... -___-
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  9. #29

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