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Thread: Weapon Concept Art

  1. #211

    Re: Weapon Concept Art

    Modacity crit, the only crit in which people will never get their greatest assets in-game or completed....
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  2. #212

    Re: Weapon Concept Art

    Thank you bob. Very valid points.

    As far as boxes on top of boxes, I can't really help it. It's really what the concept is. But yea, lots of valid critique. The fact that there still are some errors/empty areas, is because I still have yet to finish this.

    Thanks for the response btw.
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  3. #213
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Weapon Concept Art

    Quote Originally Posted by Bobblehob View Post
    It has integrated optics, see the lens above the barrel?
    i c wut u did thar...

    TeeKup: I don't much care for men crawling in the mud
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  4. #214

    Re: Weapon Concept Art

    Quote Originally Posted by Warsaw View Post
    i c wut u did thar...
    :P
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  5. #215

    Re: Weapon Concept Art

    did you render that specifically so that you can't see a goddamn thing?
    gallery-smellery!
    tutorial-brutorial!


    Quake was a game where a guy jumped over your head at 30mph, spun, put 3 rockets in your grill and landed without slowing down and no one called "aim bot!" at it."
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  6. #216

    Re: Weapon Concept Art

    Quote Originally Posted by neuro View Post
    did you render that specifically so that you can't see a goddamn thing?
    BINGGOOOOOOOOOO!
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  7. #217

    Re: Weapon Concept Art

    Got another weapon sort of done with a color scheme and basic animations in flash.

    http://www.bobble.tucker933.com/Plasmasniper1.swf
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  8. #218
    Member Spartan314's Avatar
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    Re: Weapon Concept Art

    Reminds me of the War of the Worlds movie with Tom Cruise.
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  9. #219

    Re: Weapon Concept Art

    Since I haven't been working on anything for a while, I figured I might as well drop this little animation in here, its about as final a version as I'm going to get with the long range rifle.

    Please let me know what you think!

    Last edited by Bobblehob; April 10th, 2013 at 01:08 AM.
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