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Thread: [WIP] Battlefield 3 UI

  1. #31

    Re: [WIP] Battlefield 3 UI

    That's a lot of work, though, isn't it?
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  2. #32
    Driven by the B-Mashina Higuy's Avatar
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    Re: [WIP] Battlefield 3 UI

    Quote Originally Posted by Amit View Post
    That's a lot of work, though, isn't it?
    Compared to most other UI skyboxes, no, that is relatively simple and still can look pretty good if pulled off correctly.
    "I don't know wtf I'm doing. Zbrush UI is like looking into the matrix."
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  3. #33

    Re: [WIP] Battlefield 3 UI

    Oh right, it would look best as a skybox.
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  4. #34
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP] Battlefield 3 UI

    You can also give it the smoke effect with the background as a model.
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  5. #35

    Re: [WIP] Battlefield 3 UI

    Any news on this?
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  6. #36
    Under the carpet. Dozo's Avatar
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    Re: [WIP] Battlefield 3 UI

    Not really, most of the functions, assets and the like are in progress. That and a lot of troubleshooting.
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  7. #37

    Re: [WIP] Battlefield 3 UI

    Quote Originally Posted by Dozo View Post
    Not really, most of the functions, assets and the like are in progress. That and a lot of troubleshooting.
    Well I hope you'll be able to finish it, it's a very promising fresh new look.
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  8. #38

    Re: [WIP] Battlefield 3 UI

    Quote Originally Posted by Dozo View Post
    Not really, most of the functions, assets and the like are in progress. That and a lot of troubleshooting.
    Good luck man. Exceptions are damn annoying when tooling around with widgets.
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  9. #39

    Re: [WIP] Battlefield 3 UI

    Update?
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  10. #40
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    Re: [WIP] Battlefield 3 UI

    Quote Originally Posted by Dozo View Post
    Not really, most of the functions, assets and the like are in progress. That and a lot of troubleshooting.
    I'm getting there. While the majority of the work is getting stuff to cooperate in the UI, recently I replaced all of the default mp menu map images with new ones.

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