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Thread: [VIDOC] OpenSauce (Caveat Emptor!)

  1. #1
    Kid in the Hall Kornman00's Avatar
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    Photography [VIDOC] OpenSauce (Caveat Emptor!)

    Newest Vidoc is out now: HTML Link.

    You can download the powerpoint slides here.


    Vidoc is meant to give end-modders an overview of OpenSauce and highlight the Halo1 Yelo portion of OS. A "Buyer beware" informational.

    Bungie appears to pronounce "Vidoc" as "vye-doc" but I and an English TTS program pronounce it as "vi-doc" (vi as in video). I guess in a way this could actually be labeled a "Pidoc" for "Presented Visual Documentation". But what's in a name really? Just as long as you're consistent 90% of the time I guess
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  2. #2

    Re: [VIDOC] OpenSauce (Caveat Emptor!)

    Links are borked.
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    Kid in the Hall Kornman00's Avatar
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    Re: [VIDOC] OpenSauce (Caveat Emptor!)

    Fixed
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    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [VIDOC] OpenSauce (Caveat Emptor!)

    Damn this is descriptive.
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    Kid in the Hall Kornman00's Avatar
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    Re: [VIDOC] OpenSauce (Caveat Emptor!)

    The audio was actually recorded (in blocks) before the slideshow was recorded. Camtasia kinda screwed with the timing of the slide changes tho.

    I probably won't write an actual full script for the next one, just more like bullet-cards it. Didn't like the feeling of reading back verbatim the script and then messing up in one part which will then mess me up on the next line etc. The second part was unscripted.
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    Cancer paladin's Avatar
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    Re: [VIDOC] OpenSauce (Caveat Emptor!)

    I assume thats you in the vid? You sound waayyyyyyyyy different on xbl. But nice video
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    Kid in the Hall Kornman00's Avatar
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    Re: [VIDOC] OpenSauce (Caveat Emptor!)

    Xbox mics are cheap and are like...8 bit or some shit
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    Neanderthal Dwood's Avatar
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    Re: [VIDOC] OpenSauce (Caveat Emptor!)

    No offense but that breathing is pretty weird.
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    Kid in the Hall Kornman00's Avatar
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    Re: [VIDOC] OpenSauce (Caveat Emptor!)

    Yeah, I was having a rough time finding a suitable cut-off for input sound so it wouldn't pick up small stuff. Then since I didn't do it all in one take, I'd end up coming back and having the headset's mic adjusted some place else
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  10. #10

    Re: [VIDOC] OpenSauce (Caveat Emptor!)

    Thank you for all your hard work and congrats on achievment! Well Done! I learned alot watching this vidoc! I think this is better than a vidoc! Its very informational and instructional. Anyway as of right now I have been trying to write a new plugin for SteelIXB's HEK+ to use open sauce. at the moment i have only write 1 new definition which does work however its not fully tested. and im not sure if I have included all your features to imput correctly.This new definition will add a new menu inside tool-Ex and add a new build-cache-file-ex to that menu, from there you can fill in the rest and hit start. my next was going to be real time tag editing but I can't seem to get tool-ex to work right with. os_tool.exe unfortunately I believe a new tool-ex.dll is needed to accomplish the task of this work. Anyway here is the one new definition I have so far.
    <MenuItem Text="Open Sauce Tool">
    <MenuItem Text="Build a Map or Yelo Cache File Ex" Description="Builds a cache file with extra Open Sauce arguments from a Scenario tag. Output cache file will be in .yelo format instead of .map if the use-memory-updates is on.">
    <TextItem Text="Mod Name" Name="Mod Name"
    Description="The name of the mod this scenario belongs to. This will also be used when naming the new data-files" />
    <ListItem Text="Create A New" Name="Create A New"
    Description="Should new data-files be created before building the cache?" />
    <LIItem Text="No" Value="0" />
    <LIItem Text="Yes" Value="1" />
    <ListItem Text="Store Resources" Name="Store Resources"
    Description="Should the scenario's bitmaps/sounds/locale data be stored in the data-files?" />
    <LIItem Text="No" Value="0" />
    <LIItem Text="Yes" Value="1" />
    <ListItem Text="Use Memory Upgrades" Name="Use Memory Upgrades"
    Description="Does the scenario require Open Sauce's memory upgrades to run? Produces .yelo file instead of .map" />
    <LIItem Text="No" Value="0" />
    <LIItem Text="Yes" Value="1" />
    <FileItem Text="Scenario Tag" Name="Scenario" Filter="Scenario Tags (*.scenario)|*.scenario"
    Description="Scenario tag to create a map or yelo cache file from." />
    <Tool Arguments="build-cache-file-ex [Mod Name] [Create A New] [Store Resources] [Use Memory Upgrades] [Scenario]" />
    </MenuItem>
    Last edited by JackRabbit72380; March 29th, 2013 at 11:08 PM.
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