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Thread: Interior Lighting issue

  1. #11
    Senior Member Rentafence's Avatar
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    Re: Interior Lighting issue

    I misinterpereted it because assuming he has it checked and if he unchecks it, then there's no need for the round about solution.
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  2. #12
    Driven by the B-Mashina Higuy's Avatar
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    Re: Interior Lighting issue

    Yes, affects interiors is unchecked. I've also tried the "duct tape" method on the other bsp which did not work. This bsp is also straight ported from a10 and didn't modify the geometry.
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  3. #13
    Driven by the B-Mashina Higuy's Avatar
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    Re: Interior Lighting issue

    I fixed the hangar:



    I fixed it by completely removing the sky though. In the other BSP, the sky is clearly visible, so I cannot do that.
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  4. #14
    Senior Member Rentafence's Avatar
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    Re: Interior Lighting issue

    How was the skybox set up for the hangar? Was it just the face on the opening of the hanger?
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  5. #15
    Driven by the B-Mashina Higuy's Avatar
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    Re: Interior Lighting issue

    No, that is closed. The only part that was open was a small face where you would drive in through on the Maw when entering.
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  6. #16
    Senior Member Rentafence's Avatar
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    Re: Interior Lighting issue

    That's really weird.
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  7. #17
    Movie Maker Siliconmaster's Avatar
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    Re: Interior Lighting issue

    Rigged solution, which you've already started on:

    Remove sky, run radiosity on interior bsps (with no skybox visible. Then reassign sky to the level. Shows up in the ones it needs, and as long as you don't rerun radiosity on the hanger, it'll look the same.
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  8. #18
    Driven by the B-Mashina Higuy's Avatar
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    Re: Interior Lighting issue

    Quote Originally Posted by Siliconmaster View Post
    Rigged solution, which you've already started on:

    Remove sky, run radiosity on interior bsps (with no skybox visible. Then reassign sky to the level. Shows up in the ones it needs, and as long as you don't rerun radiosity on the hanger, it'll look the same.
    Good idea. Thanks.
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  9. #19
    Movie Maker Siliconmaster's Avatar
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    Re: Interior Lighting issue

    Only time non-dynamic lighting in Halo is a good thing :P Glad I could help.
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  10. #20
    Driven by the B-Mashina Higuy's Avatar
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    Re: Interior Lighting issue

    There seems to be a problem with this solution however. Even if though I have included invisble lighting and other solutions to create more believable enviroments, without the ambient light, almost the entire thing is very dark where there is no lights. I wonder if it would be possible to to keep the sky but have no sun (at least make a temporary version), that way I get the ambient lighting, but nothing directional so it dosent bleed through.
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