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Thread: Halo 2 Anniversary

  1. #11
    Slightly Insane JackalStomper's Avatar
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    Re: Halo 2 Anniversary

    I think the idea was with widescreen you would have more space to work with compared to horizontal?

    On the Xbox it was horizontal, but I guess halo 2 defaults to its 'hd/widescreen mode' whenever run on a 360.
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  2. #12
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo 2 Anniversary

    Quote Originally Posted by JackalStomper View Post
    will it come with the 900000000000000000 glitches still intact?

    I heard some people actually like playing broken games.
    Space Invaders.
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  3. #13
    Movie Maker Siliconmaster's Avatar
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    Re: Halo 2 Anniversary

    Quote Originally Posted by JackalStomper View Post
    I think the idea was with widescreen you would have more space to work with compared to horizontal?

    On the Xbox it was horizontal, but I guess halo 2 defaults to its 'hd/widescreen mode' whenever run on a 360.
    You may technically have more pixels per player to work with, but when it looks like you have blinders on, you can't see anything, and it's such a pain. You may have a great view of the floor and ceiling, but you can only see the enemy standing right in front of you.
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  4. #14

    Re: Halo 2 Anniversary

    Quote Originally Posted by Siliconmaster View Post
    You may technically have more pixels per player to work with
    I'm pretty sure you get the same number of pixels no matter how you divide the screen in half. It's still half.

    Also all the haters can eat feces, I want this game.
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  5. #15
    Movie Maker Siliconmaster's Avatar
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    Re: Halo 2 Anniversary

    Quote Originally Posted by Pooky View Post
    I'm pretty sure you get the same number of pixels no matter how you divide the screen in half. It's still half.
    Look at H3 and (I think) Reach- if you do split screen it cuts off a bit on either side to keep a 16:9ish ratio for both players, just shrunk down. H2's vertical splitscreen utilizes the entire screen, but sacrifices any sort of peripheral vision, which drives me nuts.

    Examples of each type of splitscreen

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    vs

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  6. #16
    lol modacity Timo's Avatar
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    Re: Halo 2 Anniversary

    Quote Originally Posted by Kornman00 View Post
    Star Wars called, it wants its re-release marketing back.
    I'm pretty sure Halo 4 will be the last halo game, and they'll spend the next 20 years remaking each one over and over again.
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  7. #17

    Re: Halo 2 Anniversary

    Quote Originally Posted by Siliconmaster View Post
    Look at H3 and (I think) Reach- if you do split screen it cuts off a bit on either side to keep a 16:9ish ratio for both players, just shrunk down. H2's vertical splitscreen utilizes the entire screen, but sacrifices any sort of peripheral vision, which drives me nuts.

    Examples of each type of splitscreen

    Click image for larger version. 

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    Hmm. I don't recall Halo 2 doing it that way. Either way, I'd still definitely take extra horizontal FoV over a better view of the ceiling.
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  8. #18
    Slightly Insane JackalStomper's Avatar
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    Re: Halo 2 Anniversary

    given the new reticle position in everything post halo 2 seems like having a good view of the ceiling was a priority for bungie
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  9. #19
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    Re: Halo 2 Anniversary

    They're making way to many halo games.
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  10. #20
    Kid in the Hall Kornman00's Avatar
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    Re: Halo 2 Anniversary

    Needs moar Halo RTS.
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