I think the idea was with widescreen you would have more space to work with compared to horizontal?
On the Xbox it was horizontal, but I guess halo 2 defaults to its 'hd/widescreen mode' whenever run on a 360.
You may technically have more pixels per player to work with, but when it looks like you have blinders on, you can't see anything, and it's such a pain. You may have a great view of the floor and ceiling, but you can only see the enemy standing right in front of you.
Look at H3 and (I think) Reach- if you do split screen it cuts off a bit on either side to keep a 16:9ish ratio for both players, just shrunk down. H2's vertical splitscreen utilizes the entire screen, but sacrifices any sort of peripheral vision, which drives me nuts.
Examples of each type of splitscreen
vs
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