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Thread: Correctly Mod vehicles into a map.

  1. #1

    Correctly Mod vehicles into a map.

    Okay well last night I decided I wanted to make a boarding action mod (on Halo PC). I decided to start with trying to add vehicles. I figured out how to do it through cheat engine but I really do not want to run an app if it can be done through modding (spark edit/HMT). I tried a few different things but it either crashed the server or was not visible when I put it on a dedicated server.

    Also is there a way to mod in more vehicles? I tried using spark edit after you copy them a few times it stops working.

    This is a video that I saw that made me want to do this.
    http://www.youtube.com/watch?v=JoX4zhgy-Kc

    T
    hanks in advance for any help.

    http://smgclan.net/ <-awesome halo clan
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  2. #2

    Re: Correctly Mod vehicles into a map.

    Use Halo Custom Edition.
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  3. #3

    Re: Correctly Mod vehicles into a map.

    Quote Originally Posted by Cortexian View Post
    Use Halo Custom Edition.
    I want to make it modded so I can host it on a server.
    I could mod HCE through cheat engine and use an app to set everything
    but HPC would be alot easier because of all the tools.
    http://smgclan.net/ <-awesome halo clan
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  4. #4
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    Re: Correctly Mod vehicles into a map.

    Why not make the mod in CE and user Harbinger to port it to PC?
    Conure released Harbinger years ago so it should be around somewhere.

    E: I'll be nice and upload the copy I've got laying around.
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    Last edited by =sw=warlord; August 14th, 2012 at 09:48 AM.
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  5. #5

    Re: Correctly Mod vehicles into a map.

    Quote Originally Posted by =sw=warlord View Post
    Why not make the mod in CE and user Harbinger to port it to PC?
    But that's not joiner friendly ;P

    Just use sparkedit, vehicles sync so you should be fine. If you're having trouble go to the [scnr] tag in eschaton and eliminate some references to scenery and replace them with vehicles.
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  6. #6

    Re: Correctly Mod vehicles into a map.

    Quote Originally Posted by Ryx View Post
    But that's not joiner friendly ;P

    Just use sparkedit, vehicles sync so you should be fine. If you're having trouble go to the [scnr] tag in eschaton and eliminate some references to scenery and replace them with vehicles.
    Done that too it works for a while then crashes.
    http://smgclan.net/ <-awesome halo clan
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  7. #7

    Re: Correctly Mod vehicles into a map.

    Turn off vehicle respawns.
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  8. #8

    Re: Correctly Mod vehicles into a map.

    Quote Originally Posted by JackalStomper View Post
    Turn off vehicle respawns.
    is that why it crashes?? It all makes sense now.

    But then there will be the issue of it falling to the bottom of the map after a while then there will be no vehicles left.
    http://smgclan.net/ <-awesome halo clan
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  9. #9

    Re: Correctly Mod vehicles into a map.

    just PMI more vehicles into the map then... instead of copying in spark edit. Yeah its a lot more work but you won't have all these problems.

    Also don't replace scenery that are over BSP's with no barriers...
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  10. #10

    Re: Correctly Mod vehicles into a map.

    Quote Originally Posted by supersniper View Post
    just PMI more vehicles into the map then... instead of copying in spark edit. Yeah its a lot more work but you won't have all these problems.

    Also don't replace scenery that are over BSP's with no barriers...
    Wat is this, that's not joiner friendly D: Also pming is pretty easy now...

    Unless you're putting a million vehicles in the map, the limit is pretty high, I've done it before and never had the problem. Respawning is messed up though because they only respawn at the same time as the original object.
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