Hey everyone! I'm messing around with UDK and I was curious about texture sizes. Should I make them 512x512 or 1024x1024 for regular textures such as brick patterns or even texture skins for assets.

I want to build a nicely optimized level so most people with a descent computer can run it, but I don't know what to choose in terms of texture size. From the content browser, I notice a lot of UDK's textures are 512x512 but at the same time I see people using 1024x1024.

What do you guys think? Thanks.