I dunno, only the outdoors resembled a30. Apart from some nods to a30's light bridge and b30's service shaft, I felt like the interior of Lumoria more closely resembles b40 and the Ark's Cartographer.
There are parts of EP2 that were run longer than others for lightmaps. Some of the interiors are darker then others, etc... This was mainly due to lots of fixing up on some BSP's near release, and then not having enough time to fully run them as some of them took literally days to complete.
I did basically all of the outdoor environments and a little bit of the forerunner, I can gladly say my source of inspiration when creating the environments mainly stemmed from Halo 2 and 3. Halo 1's a30 was great, and as you can see in EP1 I based alot of it off the idea of being up very high on these mountain ridges. With EP2 I looked back on alot of Halo 2's outdoor environments, such as Delta Halo and the Great Journey. It's kind of a mash up of all of them + my own personal style.
As for the Forerunner, I can't say much, but I asked KingFisher to say within a style that stuck with what we had done in EP1, what Massacre had done in EP2 thus far, and the Halo 1 constraints. I think he did a pretty awesome job, adding his own style with the last BSP + exterior of the control room but still staying within the style that was already implemented.
The style of forerunner fit into the Halo 1 architecture perfectly. No complaints with that. I do think the bridge area could've used more in EP1 however. If you are referring to geometry, it was done well for the most part. A few things here and there but overall it came out really nice.
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