Is there an archive of all HAC 2 hosted maps that can be downloaded on one hit now that the automatic map downloading is dead?
it's called halomaps.org bruh
And Tnass, he's not wrong. hac2 does make haloce crash on start up you can't even download the program from the download link on the main page, because of this there's like only 80 players playing halo ce. However his work around didn't make sense to me because there was no hac.dll file in the location he described just a hac.tag file?
Last edited by supersniper; December 10th, 2015 at 02:43 AM.
I don't think halomaps lets you dwonlaod large numbers of maps at once.
Anyway here is a mirror of the HAC 2 2.2.0.7a test dll that was posted here a while back. hac2207a.zip
I don't have 2.2.0.6.
I stopped paying attention to Halo and Halo related things on November 15th, 2015, at around 06:49 PM my local time, so my previous post was based 100% on any information or misinformation I had prior to then.
I was wrong, the domain expiration is new.
I didn't try to run Halo to check this because of my aforementioned lack of caring about it.
I recall a few months ago there was a hac.dll fix or something of that sort on Halomaps.org forums that Btcc22 was testing. My mistake for thinking that was loader.dll
In all seriousness, try to contact Btcc22 directly.
I took a look into my temp folder and found it.
If there's a need for this version, info below, I can attach it right here: hac.dll
Attachment 3430
Last edited by Tnnaas; December 10th, 2015 at 05:39 AM.
The design of HAC 2 was such that it could be easily updated by "Phoning Home", something which Dennis (of Halomaps) wasn't happy about (and as it appears, quite rightly so) since it depends on a single privately registered domain: haloanticheat.com being available 24/7, and which now it seems that this domain registration has now expired, leaving literally 100's of HAC 2 users potentially up the Creek and without a Paddle.
In order for HAC 2 to work, a loader.dll (placed in the controls folder) is responsible for initiating the process, with the most recently updated hac.dll downloaded to the temp directory to get around Administrative Rights issues on Limited User Accounts. However it's entirely possible to override the update check by simply placing the hac.dll in the game root directory. Doing so prevents further updates occurring, but allows HAC 2 basic functionality to operate independently of haloanticheat.com and more importantly, without crashing the game upon launch. This fix alone though, wont permit any In-game Map Downloading, since this precess currently depends on haloanticheat.com being operational.
For those users who have a functional hac.dll located in their temp folder, then the process of copying it over to the game root directory is fairly painless, but not every player (or new user) will have hac.dll downloaded.
Fortunately you can download the most recent version of hac.dll (courtesy of Realworld Guild) here: http://realworldce.com/apps/Hac2/hac.zip
loader.dll is available (again, courtesy of Realworld Guild) here: http://realworldce.com/apps/Hac2/loader.zip
The Full Original Topic and ALL associated HAC 2 files are available here: http://www.realworldce.com/viewtopic.php?f=21&t=4481
Harb.
Admin Core: Realworld Guild
Sorry to double post.
It appears that haloanticheat.com is back, and registered to the correct nameservers once again. It must just have been a case of Btcc22 having a long TTL (time to live) on his DNS records.
Realworld Guild acts as an Official HAC 2 Map Download Mirror... and although the Map Download process is automated, it's a one-way process. My concerns were that if haloanticheat.com disappears, then under the current methodology HAC 2 functionality ceases. It's never has been concerning distrusting Btcc22 or his efforts, but it still doesn't solve the problem of the game now having so much reliance on just Btcc22 or how it reacts when it loses connectivity to it's site.
It shouldn't crash the Halo client.
Btcc22 has posted (today):Exacted from this thread (Halomaps) here: http://forum.halomaps.org/index.cfm?...&topicID=48885 So judging from that reply, HAC 2 development work has not ceased, but only stagnated due to other pressures. This is good news, and which hopefully lessons will be learnt by all.Originally Posted by Btcc22
BTCC22,
A bit of a scrub-tier question regarding hitmarkers.
With each hit detect, I'm wanting to script to wait 0.1 seconds while the Kill thread runs before determining if a hit detect was a killing shot (right now there's some gross overlap). However it seems Lua does not come stock with a sleep or wait command.
I've done some research, and I haven't found a reliable way to implement a sub-second sleep command that works without other libraries. This is what I stumbled across:
http://lua-users.org/wiki/SleepFunction
I was wondering if there's a way to get this working with your API based on the game's tick rate.
I'm trying to get this working:
THANKS HOPE YOU'RE STILL AROUNDCode:function player_kills(event, killer, victim, player, timestamp) if(killer == player) then kills = kills + 1 end end function hit_detect(event, killer, victim, player, timestamp) Sleep(0.1) if(killer == player) then if (kills == 1) then display("Kill!", "killmarker_medal", "audio/hm_kill.mp3") kills = 0 else display("Hit!", "hitmarker_medal", "audio/hm_hit.mp3") end end end
Last edited by t3h m00kz; December 25th, 2015 at 12:48 PM.
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