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Thread: HAC 2 Release

  1. #311
    Junior Member Vaporeon's Avatar
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    Re: HAC 2 Release

    Is there an archive of all HAC 2 hosted maps that can be downloaded on one hit now that the automatic map downloading is dead?
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  2. #312
    El Durado :/
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    Re: HAC 2 Release

    it's called halomaps.org bruh

    And Tnass, he's not wrong. hac2 does make haloce crash on start up you can't even download the program from the download link on the main page, because of this there's like only 80 players playing halo ce. However his work around didn't make sense to me because there was no hac.dll file in the location he described just a hac.tag file?
    Last edited by supersniper; December 10th, 2015 at 02:43 AM.
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  3. #313
    Junior Member Vaporeon's Avatar
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    Re: HAC 2 Release

    I don't think halomaps lets you dwonlaod large numbers of maps at once.

    Anyway here is a mirror of the HAC 2 2.2.0.7a test dll that was posted here a while back. hac2207a.zip
    I don't have 2.2.0.6.
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  4. #314
    Venez voir maman. Tnnaas's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by supersniper View Post
    And Tnass, he's not wrong. hac2 does make haloce crash on start up you can't even download the program from the download link on the main page, because of this there's like only 80 players playing halo ce.
    I stopped paying attention to Halo and Halo related things on November 15th, 2015, at around 06:49 PM my local time, so my previous post was based 100% on any information or misinformation I had prior to then.

    Quote Originally Posted by Tnnaas View Post
    Quote Originally Posted by msalerno View Post
    The HAC2 website is down, domain name haloanticheat.com seems to have expired.
    Old. Not news.
    I was wrong, the domain expiration is new.

    Quote Originally Posted by Tnnaas View Post
    Quote Originally Posted by msalerno View Post
    This makes HAC2 crash Halo on startup.
    lmao
    I didn't try to run Halo to check this because of my aforementioned lack of caring about it.

    Quote Originally Posted by Tnnaas View Post
    Quote Originally Posted by msalerno View Post
    The "fix" for now is to copy hac.dll from your local temp folder, to the main directory where Halo is installed.
    Did you not follow the installation instructions?
    I recall a few months ago there was a hac.dll fix or something of that sort on Halomaps.org forums that Btcc22 was testing. My mistake for thinking that was loader.dll

    Quote Originally Posted by Tnnaas View Post
    Quote Originally Posted by msalerno View Post
    If Btcc22 doesn't come up with a fix for this quickly, we at Realworld® will come up with a permanent fix for this. Stay tuned.
    Can't wait. best of luck. Have fun accomplishing this task. I certainly expect outstanding results from you in the future.
    Keep us posted and show us what you got, man.

    Quote Originally Posted by msalerno View Post
    Any questions, feel free to talk to me on Evolve at msalerno or email me directly at msalerno@kilonet.net and we'll figure out something.
    I'll be sure to come directly to you for any assistance I need with Btcc22's Halo Anticheat 2.
    In all seriousness, try to contact Btcc22 directly.

    Quote Originally Posted by supersniper View Post
    However his work around didn't make sense to me because there was no hac.dll file in the location he described just a hac.tag file?
    I took a look into my temp folder and found it.

    If there's a need for this version, info below, I can attach it right here: hac.dll
    Attachment 3430
    Last edited by Tnnaas; December 10th, 2015 at 05:39 AM.
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  5. #315
    Junior Member Harbinger's Avatar
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    Re: HAC 2 Release

    The design of HAC 2 was such that it could be easily updated by "Phoning Home", something which Dennis (of Halomaps) wasn't happy about (and as it appears, quite rightly so) since it depends on a single privately registered domain: haloanticheat.com being available 24/7, and which now it seems that this domain registration has now expired, leaving literally 100's of HAC 2 users potentially up the Creek and without a Paddle.

    In order for HAC 2 to work, a loader.dll (placed in the controls folder) is responsible for initiating the process, with the most recently updated hac.dll downloaded to the temp directory to get around Administrative Rights issues on Limited User Accounts. However it's entirely possible to override the update check by simply placing the hac.dll in the game root directory. Doing so prevents further updates occurring, but allows HAC 2 basic functionality to operate independently of haloanticheat.com and more importantly, without crashing the game upon launch. This fix alone though, wont permit any In-game Map Downloading, since this precess currently depends on haloanticheat.com being operational.

    For those users who have a functional hac.dll located in their temp folder, then the process of copying it over to the game root directory is fairly painless, but not every player (or new user) will have hac.dll downloaded.

    Fortunately you can download the most recent version of hac.dll (courtesy of Realworld Guild) here: http://realworldce.com/apps/Hac2/hac.zip

    loader.dll is available (again, courtesy of Realworld Guild) here: http://realworldce.com/apps/Hac2/loader.zip

    The Full Original Topic and ALL associated HAC 2 files are available here: http://www.realworldce.com/viewtopic.php?f=21&t=4481

    Harb.
    Admin Core: Realworld Guild
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  6. #316
    Junior Member Harbinger's Avatar
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    Re: HAC 2 Release

    Sorry to double post.

    It appears that haloanticheat.com is back, and registered to the correct nameservers once again. It must just have been a case of Btcc22 having a long TTL (time to live) on his DNS records.

    Realworld Guild acts as an Official HAC 2 Map Download Mirror... and although the Map Download process is automated, it's a one-way process. My concerns were that if haloanticheat.com disappears, then under the current methodology HAC 2 functionality ceases. It's never has been concerning distrusting Btcc22 or his efforts, but it still doesn't solve the problem of the game now having so much reliance on just Btcc22 or how it reacts when it loses connectivity to it's site.

    It shouldn't crash the Halo client.
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  7. #317
    Junior Member Vaporeon's Avatar
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    Re: HAC 2 Release

    Is Btcc22 still working on this? The development blog has been dead for ages. There was going to be an update that addressed this problem.
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  8. #318
    Junior Member Harbinger's Avatar
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    Re: HAC 2 Release

    Btcc22 has posted (today):
    Quote Originally Posted by Btcc22
    The intention was to switch to signed updates to ensure that the updater will only accept files that I've produced. Admittedly, development of HAC2 has stagnated thanks to a combination of other projects, life and (mostly) needing a break from Halo-related development. With that said, I'll do what I can to replace the ailing loader.dll by the end of the month.
    Exacted from this thread (Halomaps) here: http://forum.halomaps.org/index.cfm?...&topicID=48885 So judging from that reply, HAC 2 development work has not ceased, but only stagnated due to other pressures. This is good news, and which hopefully lessons will be learnt by all.
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  9. #319

    Re: HAC 2 Release

    BTCC22,

    A bit of a scrub-tier question regarding hitmarkers.

    With each hit detect, I'm wanting to script to wait 0.1 seconds while the Kill thread runs before determining if a hit detect was a killing shot (right now there's some gross overlap). However it seems Lua does not come stock with a sleep or wait command.

    I've done some research, and I haven't found a reliable way to implement a sub-second sleep command that works without other libraries. This is what I stumbled across:
    http://lua-users.org/wiki/SleepFunction

    I was wondering if there's a way to get this working with your API based on the game's tick rate.

    I'm trying to get this working:

    Code:
     function player_kills(event, killer, victim, player, timestamp)
        if(killer == player) then
            kills = kills + 1
        end
     end
    
     function hit_detect(event, killer, victim, player, timestamp)
        Sleep(0.1)
         if(killer == player) then
            if (kills == 1) then
                display("Kill!", "killmarker_medal", "audio/hm_kill.mp3")
                kills = 0
            else
                display("Hit!", "hitmarker_medal", "audio/hm_hit.mp3")
            end
        end
     end
    THANKS HOPE YOU'RE STILL AROUND
    Last edited by t3h m00kz; December 25th, 2015 at 12:48 PM.
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  10. #320
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Can confirm as still around. I'm afraid there's nothing in the API that'd allow you to use the engine's ticks to sleep.
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