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Thread: Editing kit-look at this

  1. #21

    Re: Editing kit-look at this

    haw haw......NOT. fail.
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  2. #22
    Kid in the Hall Kornman00's Avatar
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    Re: Editing kit-look at this

    Quote Originally Posted by {XF}Lowsy View Post
    It's got to be short for assets.. right? My graphics dept talks a lot about assets as well. I call them pictures, but they call them assets.
    Read

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  3. #23

    Re: Editing kit-look at this

    Quote Originally Posted by 4 View Post
    wtf no no upfront Maya support?

    Bungie themselves use maya. What the shit.
    All of the maps, objects, etc for Halo are built in Max.

    That said, if you check the help file there's a section called ".ass File Specification". This is a detailed rundown of the structure of an .ass file, which is the intermediate format any Halo 2 map starts out in. The intent here is to help any third parties who want to create exporters for Blender, Lightwave, Modo, Maya, or what have you.

    The hope was that this would significantly streamline any community efforts in that direction, by not requiring reverse-engineering on their part to work out the file format.
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  4. #24

    Re: Editing kit-look at this

    Quote Originally Posted by jstatz View Post
    The hope was that this would significantly streamline any community efforts in that direction, by not requiring reverse-engineering on their part to work out the file format.
    Except that the file format is weaksauce and now someone has to unearth the Halo 2 equivalent of JMS and reverse engineer THAT.

    I know JMS and you, ASS, are no JMS!
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  5. #25

    Re: Editing kit-look at this

    JMS is / was a GBX file format, though...

    Hmm... Seems to me that we're in quite the pickle...
    Does anyone here have lots of money and an uncanny ability to persuade anyone to do anything?

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  6. #26
    Kid in the Hall Kornman00's Avatar
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    Re: Editing kit-look at this

    jms is not a gbx file format, its bungie's, and its still supported (not saying that your hce jms plugin will work mind you)...

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  7. #27

    Re: Editing kit-look at this

    Is it even possible to figure out H2 JMS/JMA? We don't have any examples and we can't create them. We don't have much to go on at all.

    It's scary to think that someone might have to go to the trouble of making a tag compiler from scratch with open file format support to accomplish what we want to accomplish in Halo 2. I guess that's what Prometheus is, but we can't exactly count on that being released soon enough.
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  8. #28

    Re: Editing kit-look at this

    00405920 . B9 14D67600 MOV ECX,H2Gueril.0076D614 ; UNICODE "BORK BORK BORK!"
    Very funny Bungie.
    Last edited by Patrickssj6; May 20th, 2007 at 02:36 PM.
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  9. #29

    Re: Editing kit-look at this

    Oh sweet jesus my eyes

    ^ Warning : may blind due to exposure to (presumably) a Bungie employee's butt
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  10. #30
    Kid in the Hall Kornman00's Avatar
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    Re: Editing kit-look at this

    What the shit...

    Thats in the launcher?

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