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Thread: [MAP-MOD] H2MT - Cairo Station ODP Campaign Mod

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    Wink [MAP-MOD] H2MT - Cairo Station ODP Campaign Mod


    PRESENTS

    Cairo Station ODP Campaign Mod



    by Kills Alone of the H2MT Crew

    Released - February 20th, 2014


    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.


    ABOUT
    =====


    In this mod I expand on Cairo Station by adding one variant of Brutes & two variants of Jackals. There is a new Banshee encounter, & a section where you will find two empty Banshees. The Longsword has been added & is flyable.

    Other tweaks include a higher Field of View (FoV), darkened MJOLNIR Powered Assault Armor. Player character starts with a BR & Shotgun. Extra friendly NPCs have been added (Marines & ODST), along with extra enemies.


    Assembly was used for this mod as it provides more consistent results, is easier to use, faster, & has not broken any of my maps unless it was something that should break said maps.


    Additional applications where used with source tag files, xbox .map files, & PC .map files to verify the settings.


    -Entity (H2x) was used to study the original map in its unmodified XBox incarnation.

    http://www.h2mt.org/tools/2_XBox/Entity/

    https://xboxdb.access.dyn-net.com/00...=category&id=2


    -The unlocked Guerilla New (H2v) was also used to study original & rebuilt tag source in its PC incarnation.

    http://www.h2mt.org/tools/2_Vista/H2...ed_Edition.exe





    ALTERATIONS
    ===========


    -Some Marines are now ODST
    -Some Marines have human heads
    -Most Marines have various helmets & clothing

    -NPC weapons have been reallocated but not edited; so the weapons are as you know & expect them to be

    -Player starts with a BR & Shotgun, full ammo

    -Longsword is now a flyable vehicle & fires Pelican Rocket Pod projectiles
    -Various Banshee have been added

    -Additional enemy AI such as two Jackal variants & one Brute variant, this can be affected by difficulty settings &
    the Thunderstorm Skull. I suggest playing on Normal the first play round, then increasing difficulty on the next


    INSTALL
    =======


    1) Before copying the file to your Halo 2\maps default maps directory you must backup the original.

    2) The filename is 01b_spacestation.map, so make sure you backup the original by either renaming it or by
    moving it to a backup sub-folder. I rename the original file to 01b_spacestation.map.ORIGINAL so I know what
    it is at a later date.

    3) Copy the new file to the same location then start Halo 2 Vista.

    4) Select Cairo Station from the Campaign selection screen.





    TOOLS
    =====


    -Ambiguous Alpha v2.5 - for Third Person/Still Cam

    http://www.h2mt.org/tools/2_Vista/Am..._Alpha_2.5.exe


    -Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing

    http://www.h2mt.org/tools/2_Vista/Am...re-Release.exe


    -Assembly 1.0.4817.30869 - for Meta Edit/Swap

    http://www.h2mt.org/tools/2_Vista/As...4817.30869.exe


    -Gravemind v1.6B - for Meta Edit/Swap

    http://www.h2mt.org/tools/2_Vista/Gr...emind_1.6B.exe


    -H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam

    http://www.h2mt.org/tools/2_Vista/MO...Trainer_K2.exe


    -HUD Removal - remove HUD and on-screen text

    http://www.h2mt.org/tools/2_Vista/MO...ud Removal.exe


    -Mr. Mohawk v1.2 - for Meta Edit/Swap

    http://www.h2mt.org/tools/2_Vista/Mr...Mr._Mohawk.exe





    DOWNLOAD
    =========


    H2MT Cairo Station ODP Campaign Mod
    ~139MBs compressed (~219MBs extracted)

    H2MT Cairo Station ODP Campaign Mod SPPF Only Version
    ~4.22KBs compressed (~1.63MBs extracted)







    notes.txt
    scr
    1-55: ai squads and end of game all set up

    86 set to banshee


    masterchief.bipd

    CHANGE COLORS (Dark Green SP Spartan)

    Primary

    weight - 1
    color lower bound - r:0 g:0 b:0 - Black
    color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray

    Secondary

    weight - 1
    color lower bound - r:0.501961 g:0.501961 b:0.501961
    color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray

    FoV

    Camera Field of View: was 1.22173, set to 1.55173
    Much less melee Biped Shoulder issues at: 1.32173




    01b_spacestation.scr

    -Set player start to have 4 human grenades

    -Set player start to have BR & Shotty

    BR
    Rounds Loaded: 36
    Rounds Total: 144

    Shotty
    Rounds Loaded: 12
    Rounds Total: 48


    AI Squads:
    34 - 116 (117)

    Name: bay1_hum_floor_mar

    Then Starting Locations:
    1 - 4 (5)

    Character: 7 (objects\characters\marine\ai\marine_wounded.char)
    Set him to another free Marine char like 2 (Male), 5 (Female), 6 (ODST)
    Or higher rank char like 8 (Miranda), 13 (Cortana), 14 (Marine Dress), 19 (Marine Johnson Dress)


    brute.char/.bipd

    -Set Brute from Prophet team to Covenant

    jackal.char/.bipd

    -Set Jackal from Prophet team to Covenant


    CHARACTERS:

    -Set marine_johnson - BRUTE

    -Set marine_wounded - JACKAL


    CHARACTER EXAMPLE JACKAL (.char)
    char: ai\generic
    bipd: objects\characters\jackal\jackal
    (null)
    styl: objects\characters\elite\ai\elite_specops
    (null)

    Variation
    Permutation: standard

    *Set Char Stats, if left blank it relys on second char or generic Char Stats.


    CHARACTER EXAMPLE BRUTE (.char)
    char: ai\generic OR objects\characters\elite\ai\elite?
    bipd: objects\characters\brute\brute
    (null)
    styl: objects\characters\elite\ai\elite
    (null)

    Variation
    Permutation:
    minor_bth - lowest rank, no armour, besides face helmet sometimes
    minor_crl
    major_bth - looks good
    major_crl
    captain_bth - red flag
    captain_crl
    honor_guard_bth - red flag and outfit with large helmet
    honor_guard_crl
    default - Tartarus?


    CHARACTER EXAMPLE HUNTER (.char)
    char: ai\generic
    bipd: objects\characters\hunter\hunter
    (null)
    styl: objects\characters\elite\ai\elite
    (null)

    Variation
    Permutation: base

    ----------

    Longsword

    scnr

    AI SQUAD 107 2nd biped - 60.4914 -9.17941 12.06252 -1.003571

    set Y to around -22.17941 and test
    too much X causes crash


    fix driver string and passenger strings?

    fix boost speed more?

    move hog turret marker a little forward, just a tad

    remove flip bansehee string?

    should take no damage


    add to view distance when in camera mode

    placement


    ----------


    CHARACTERS

    0 - 19 (20)

    char - 0 - objects\characters\elite\ai\elite

    char - 1 - objects\characters\grunt\ai\grunt

    char - 2 - objects\characters\marine\ai\marine

    char - 3 - objects\characters\marine\ai\marine_johnson - BRUTE 3&5

    char - 4 - objects\characters\bugger\ai\bugger

    char - 5 - objects\characters\marine\ai\marine_female

    char - 6 - objects\characters\marine\ai\marine_odst

    char - 7 - objects\characters\marine\ai\marine_wounded - JACKAL 7&3or4

    char - 8 - objects\characters\miranda\ai\miranda

    char - 9 - objects\characters\elite\ai\elite_ranger

    char - 10 - objects\characters\elite\ai\elite_specops

    char - 11 - objects\characters\grunt\ai\grunt_heavy

    char - 12 - objects\characters\elite\ai\elite_stealth

    char - 13 - objects\characters\cortana\ai\cortana

    char - 14 - objects\characters\marine\ai\marine_dress

    char - 15 - objects\characters\elite\ai\elite_zealot

    char - 16 - objects\characters\elite\ai\elite_ultra

    char - 17 - objects\characters\grunt\ai\grunt_ultra - HUNTER?

    char - 18 - objects\characters\elite\ai\elite_major

    char - 19 - objects\characters\marine\ai\marine_johnson_dress


    ----------


    WEAPONS

    0 - 10 (11)

    0 - weap - objects\weapons\rifle\battle_rifle\battle_rifle

    1 - weap - objects\weapons\rifle\smg\smg

    2 - weap - objects\weapons\pistol\magnum\magnum

    3 - weap - objects\weapons\pistol\plasma_pistol\plasma_pistol

    4 - weap - objects\weapons\pistol\needler\needler

    5 - weap - objects\weapons\rifle\plasma_rifle\plasma_rifle

    6 - weap - objects\weapons\fixed\h_turret_mp\item\h_turret_mp _item

    7 - weap - objects\weapons\fixed\plasma_cannon\item\c_turret_ mp_item

    8 - weap - objects\weapons\rifle\shotgun\shotgun

    9 - weap - objects\weapons\melee\energy_blade\energy_blade

    10 - weap - objects\weapons\multiplayer\ball\head_sp
    Last edited by Resinball; June 14th, 2014 at 11:41 PM.
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