+ Reply to Thread
Results 1 to 3 of 3

Thread: Biped Rigging, Issue with Wrists

  1. #1
    Junior Member
    Join Date
    Jan 2010
    Posts
    1
    DeadHamster is on a distinguished road

    Biped Rigging, Issue with Wrists

    Reply With Quote

  2. #2
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,687
    Patrickssj6 has a reputation beyond repute Patrickssj6 has a reputation beyond repute Patrickssj6 has a reputation beyond repute Patrickssj6 has a reputation beyond repute Patrickssj6 has a reputation beyond repute Patrickssj6 has a reputation beyond repute Patrickssj6 has a reputation beyond repute Patrickssj6 has a reputation beyond repute Patrickssj6 has a reputation beyond repute Patrickssj6 has a reputation beyond repute Patrickssj6 has a reputation beyond repute

    Re: Biped Rigging, Issue with Wrists

    has to do something with the node position...or the parent. how is that called again? those boxes which you link meshes to in max?

    I am an expert.
    Reply With Quote

  3. #3
    Tick Gate 2014 Donut's Avatar
    Join Date
    May 2007
    Location
    RIT
    Posts
    2,735
    Donut has a reputation beyond repute Donut has a reputation beyond repute Donut has a reputation beyond repute Donut has a reputation beyond repute Donut has a reputation beyond repute Donut has a reputation beyond repute Donut has a reputation beyond repute Donut has a reputation beyond repute Donut has a reputation beyond repute Donut has a reputation beyond repute Donut has a reputation beyond repute

    Re: Biped Rigging, Issue with Wrists

    God it's been a while... There's a marker called #lefthand (I think). You need to stick one of those on the handle of the gun where the left hand should go. There's a little app on Halomaps that lets you import .gbxmodels into 3ds max. Do that on a stock model to see how they place (and name) markers on their guns. As for the right hand, I'm fairly certain that sticks to root node on the model in 3ds max (as in, the "frame" that everything else gets linked to). So place that root node on the handle.

    Also, it's a little hard to tell from that picture, but is that a flood? Because while you can tell the game to bend the biped's left hand to stick to the gun, sometimes the animations will just make it look weird. IIRC flood hold all weapons one handed while the other hand flails wildly.
    Reply With Quote

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts