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Thread: [WIP] Candelabra

  1. #31

    Re: [WIP] Candelabra

    bungie should hire u for halo5 ur gud lead designer quality
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  2. #32
    Gar TVTyrant's Avatar
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    Re: [WIP] Candelabra

    Nice non-planar faces
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  3. #33
    Driven by the B-Mashina Higuy's Avatar
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    Re: [WIP] Candelabra

    so whn can i buy the candlbrah dlc?>!
    "I don't know wtf I'm doing. Zbrush UI is like looking into the matrix."
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  4. #34
    Gar TVTyrant's Avatar
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    Re: [WIP] Candelabra

    u shud pst to hlomapz imeadately
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  5. #35
    Rocket jump! Lateksi's Avatar
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    Re: [WIP] Candelabra

    Remember Halo's limitations, reduce the polycount.
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  6. #36

  7. #37
    Senior Member Rentafence's Avatar
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    Re: [WIP] Candelabra

    =====UPDATE=====
    Changelog for v1.17

    Resolved an issue with a missing dependency gnu-utils-haloserverd
    Resolved an issue with a missing dependency gnu-utils-greenman
    Resolved an issue with a missing dependency gnu-utils-greenmanserverd
    Added support for up to 3 z-fighting planes
    Added support for boiling water
    Reduced polycount by a factor of 100,000
    Netcode rewritten for 90's era dialup connections
    Enabled GFWL support
    Added new asuka class
    Last edited by Cortexian; October 20th, 2015 at 11:36 PM.
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  8. #38
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    Re: [WIP] Candelabra

    thx 4 teapot room
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  9. #39
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: [WIP] Candelabra

    oh my god you ripped my greenman model without asking my permission someone help me
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  10. #40

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