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Thread: Have fun in the sun...

  1. #11
    Kid in the Hall Kornman00's Avatar
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    Re: Have fun in the sun...

    ugh

    BITMAPS? WE DON"T NEED NO STICKIN SHITMAPS <>

    yeah, I haven't finished the bitmap code, only some bitmaps will extract right now :/

    I'd suggest getting a halo 2 xbox modding program and extracting bitmaps with it right now.
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  2. #12
    Master of the {KaS} Clan
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    Re: Have fun in the sun...

    I got most of the h2 bitmaps ripped into tif so ** cough** ***

    Im not saying anything lol
    Keep it up Kornman U Rule
    Last edited by korori; June 20th, 2007 at 09:47 PM.
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  3. #13

    Re: Have fun in the sun...

    Great work! Thank you very much Korny!
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  4. #14
    Senior Member Snaver's Avatar
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    Re: Have fun in the sun...

    Kornman i can't seem to open the zanzibar_waves shader (haven't tried the rest as water shader was the only one i needed) Any chance of getting these shaders also? This would provide us with a nice collection of different water shaders

    scenarios\shaders\solo\deltatemple\waterfall
    scenarios\shaders\multi\waterworks\waterworks_wate r_pool
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  5. #15

    Re: Have fun in the sun...

    Quote Originally Posted by Kornman00 View Post
    updated the first post
    <3
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  6. #16
    Kid in the Hall Kornman00's Avatar
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    Re: Have fun in the sun...

    I'll look into Snaver

    So these shader tags (the ones you can open ;p) look ok to you? IE They don't look like their missing any data right? I'm not sure what they're suppose to REALLY be like back in the source tag form, compared to their runtime form, I just know what fields they need to have ;p

    as far as the tag opening problem is going, I think it may be related to the math functions in the tags (ie those fancy graphs you see). I'll have to check out they transform from source to runtime.
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  7. #17
    a bit of the old in-out Roostervier's Avatar
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    Re: Have fun in the sun...

    Ever since I downloaded your shaders, my folder always switches to Read-Only(I can't see hardly anything in the editing tag menu, though from what I can see, it is ok). Even when I downloaded TheGhost's data base so I could replace it all, it still does it D:
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  8. #18
    Kid in the Hall Kornman00's Avatar
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    Re: Have fun in the sun...

    Yeah, I was right, it was due to the way I handled function mapping definitions, but luckily it was fixed by a single line of code.

    I'm going to have to figured out how to take a shader's postprocessing definition and fill out the shader's parameters block. Using a version of guerilla that doesn't use the tag template view on shaders I should be able to figure out how to 'de-postprocess' the shader tags so you guys can use them.

    This isn't like Halo 1 where all you had to do was fix a field here and there because it was a real field meant to represent time (thus multiply by 30 or w/e), there is some heavy postprocessing that needs to be undone so they're usable tags once again.
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  9. #19
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    Re: Have fun in the sun...

    wtf. somehow, this has messed up my guerilla. after i placed the folders in the right place, i was looking at the tags in guerilla and now all of my shaders are....weird. only half the screen for the shader and the template show up.

    plz help...?


    =Oxy
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  10. #20
    a bit of the old in-out Roostervier's Avatar
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    Re: Have fun in the sun...

    The same thing happened to me D: I'm afraid it probably constitutes a reinstall. The read only function keeps boxing in anytime I turn it off.
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