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Thread: (WIP) Highway 109

  1. #11
    Don't forget my +rep! Snowy's Avatar
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    Re: (WIP) Highway 109

    Lookin pretty good so far, as Aeron said, I think the center tower that holds the signs needs to be taller.
    I like it when celebrities are elected as president.
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  2. #12
    Master of the {KaS} Clan
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    Re: (WIP) Highway 109

    I think you need more detail bitmaps, but it does look in trusting. I would Play it.
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  3. #13
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    Re: (WIP) Highway 109

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  4. #14
    Is bad, really bad SMASH's Avatar
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    Re: (WIP) Highway 109

    Looks cool with the sky but still too basic. Make blast holes in the bridge that'll make bottle necks. Overall, make the bridge look like it got the shit beat out of it.
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  5. #15
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    Re: (WIP) Highway 109

    that is what I am hoping for in the final product.
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  6. #16
    Is bad, really bad SMASH's Avatar
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    Re: (WIP) Highway 109

    If you need help modeling, PM me. I don't have 3DS Max at this instance but I can walk you through what to do.

    My video card is in the RMA process...
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  7. #17

    Re: (WIP) Highway 109

    You should add something more then a straight road/bridge. Looks boreing right now.

    Btw smash, you spelt radeon wrong on your computer specs D:.
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  8. #18
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    Re: (WIP) Highway 109

    You should add some stairs or something for snipers to get up on.
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  9. #19
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    Re: (WIP) Highway 109

    You've used to many polies for the structure detail under the bridge that is hardly ever going to be seen, and too many polies for the support lines on top of the bridge. The sides of the highway should be taller. overall, your poly distribution and detail distribution is terrible.

    Try adding maintainence walkways or something so that the player can go above and below the bridge, and some kind of dividers in the middle, while also giving the bridge an upards arc. A flat bridge is hella boring, and your map will be too, unless you fix all these things.
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  10. #20
    Is bad, really bad SMASH's Avatar
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    Re: (WIP) Highway 109

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