Wow that looks fantastic.
I have a question relating to making the light-emitting scenery. I've followed the tutorial to completion, but don't see any light coming from the scenery when I test the map in-game. I think the problem might be some setting in my scenery's .gbx model file, under the Marker Settings where you say to attach the relevant .light tag. Does anyone mind elaborating on what rules to follow for all of the Marker Settings and what has to go where, so I can figure out where I went wrong?
Dynamic lights DO NOT RENDER AT ALL in Sapien. Lens flares and lightmaps render, yes, but not dynamic .lights.
Also, Silent, what have we told you before about ripping on people who bump a thread with relevant info or a question?
Tumbler Dot Com"Halo 1 didn't have proper mustache code and that's why the new mustache seems overpowered."-ejburke, Nov. 2011
In my .light tag, the dynamic toggle is checked, so I'd assume it's dynamic (I do have a lens flare tied to the tag as per the tutorial though). Do I have to set a certain power under the tag's Radiosity section in order for the dynamic light to function? (I'll note here that I can't see any light in-game, no lens-flare, no dynamic light)
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