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Thread: [PIE] Happy 4th Present

  1. #21
    a bit of the old in-out Roostervier's Avatar
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    Re: [PIE] Happy 4th Present

    D: I can view them in guerilla, but any shader I use the bitmap in turns black. Great release, I guess I will just have to extract the ones I want to use and re compile them or something. This might only be my problem though >_>.
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  2. #22
    Kid in the Hall Kornman00's Avatar
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    Re: [PIE] Happy 4th Present

    I hope its just your problem ;x
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  3. #23

    Re: [PIE] Happy 4th Present

    Uncheck the unused flag if its checked.
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  4. #24
    Kid in the Hall Kornman00's Avatar
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    Re: [PIE] Happy 4th Present

    Any explanation behind that before I make that a permenate fix in h2guerilla radio?
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  5. #25

    Re: [PIE] Happy 4th Present

    Tool exceptions for me when its compiling the bitmaps into the map for some reason. Some bitmaps compile fine but some don't and I have to remove them from the shader.
    Last edited by Skyline; July 7th, 2007 at 11:30 AM.
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  6. #26

    Re: [PIE] Happy 4th Present

    Quote Originally Posted by Kornman00 View Post
    Any explanation behind that before I make that a permenate fix in h2guerilla radio?
    I donno, and I'm not to sure. But for some reason, I think tool skips certain tags with the unused flag checked, which makes them cause problems if they are referenced to, but not in the shared.map and show up black ingame. This is kinda random, as it doesn't seem to be true for all tags.
    Last edited by jahrain; July 7th, 2007 at 11:59 AM.
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  7. #27
    Senior Member Lightning's Avatar
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    Re: [PIE] Happy 4th Present

    I'm assuming they're also saved in the shared maps, however, if you used a singleplayer bitmap while only compiling multiplayer, it doesn't load it, because it's not the shared.map

    or sometihng, IDK.
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  8. #28
    a bit of the old in-out Roostervier's Avatar
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    Re: [PIE] Happy 4th Present

    Quote Originally Posted by jahrain View Post
    Uncheck the unused flag if its checked.
    Oh thanks, I will try that. I hope it works.

    Quote Originally Posted by Lightning View Post
    I'm assuming they're also saved in the shared maps, however, if you used a singleplayer bitmap while only compiling multiplayer, it doesn't load it, because it's not the shared.map

    or sometihng, IDK.
    What about custom bitmaps? Good idea, but I don't think that's it...

    [edit] Unchecking UNUSED worked! Good job Jahrain.
    Last edited by Roostervier; July 7th, 2007 at 01:05 PM.
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  9. #29
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    Re: [PIE] Happy 4th Present

    1st, Thanks for Kornman00 for creating this bitmap pack. That must have been a lot of work, and I certainly appreciate it.

    Now, what do I do with them??

    lol, sad but true. So are these bitmap files 'required' in a certain location, or are these extra nice things for you experts to play with? Maybe extracting these to my drive would correct the 2pages of 'could not find' errors when I do the lightmaps. I was able to get a playable map out in the CE world (xf01), but this new editing kit is very foreign to me right now.

    Thanks again, and any other info would be appreciated.
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  10. #30
    ******...you wish Flyboy's Avatar
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    Re: [PIE] Happy 4th Present

    Your good at this +rep thing aren't you?
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