I have been importing 3ds. files to use as instances in my map. When I do they end up with a lot of open faces. Is there a way to get around this when I import?
Fix the open edge errors? If you're downloading these models from somewhere they might not be suitable to put in game without doing some touch-up work.
they are my files they just end up with open edge errors when I export them as a 3ds file and then import them into my map. There has to be something I am doing wrong. They are error free before export.
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