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Thread: Ugh... I'm sick of music compiling shit.

  1. #1
    got blood on his suit MNC's Avatar
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    Ugh... I'm sick of music compiling shit.

    Okay, I thought the H3 E307 music was pretty awesome, so I decided to put it ingame.
    Note: It have succeeded in getting music ingame before, flawlessly.

    I first rip the music from the wmv (didn't know there was a download yet)
    I get in goldwave, save as .wav, PCM signed 16bit stereo, yaddayadda.

    Next I compile it, <directory> ogg 1, always having the correct OGG codecs from p0lar.

    Get a sound tag, input everything correctly for the music type stuff. I make a sound_looping. Time to put it for a swing ingame.

    I get in Sapien and type the sound_looping_predict and start. It starts, joy. But after the first permutation it stopped. Eh? I had this problem before, but I solved it by saving as a PCM 16bit stereo. I triple checked if it was PCM 16 bit. It keeps stopping after the first permutation. I have tried all permutations gain on 1, I tried only the first on 1 (which actually works with i.e. my leonidas somehow) No success.

    I read that a download was available. Wow, that's cool, better than the lame ripping I can do. I crop it, save it as PCM wav, and go over it all again.

    This time however, I get stuck in tool. I got this error: couldn't read file halo3_e307. I double check: it's right there in my data folder in the subfolder. I'm thinking, it must be because the old tags were removed. I create new tags and try again. This time I get this error.

    Code:
    07.12.07 17:27:15  tool pc 01.00.00.0609 ----------------------------------------------
    07.12.07 17:27:15  reference function: _write_to_error_file
    07.12.07 17:27:15  reference address: 42ca20
    07.12.07 17:27:15  No More Errors For Tools By:  {TLS}Udie   
    07.12.07 17:27:15  EAX: 0xFFFFFFFE
    07.12.07 17:27:15  EBX: 0x00000001
    07.12.07 17:27:15  ECX: 0x0012F5E0
    07.12.07 17:27:15  EDX: 0x000002CC
    07.12.07 17:27:15  EDI: 0x0012F5E0
    07.12.07 17:27:15  ESI: 0x00000000
    07.12.07 17:27:15  EBP: 0x0012F4B8
    07.12.07 17:27:15  ESP: 0x0012F4A8
    07.12.07 17:27:15  EIP: 0x7C90EB94, C3 8D A4 24 ?????
    07.12.07 17:27:15  EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid sound_permutations_block index in [#0,#0)
    That's it, I'm taking a break right now.

    Please help me, I've been at it all day >_<
    Last edited by MNC; July 12th, 2007 at 12:01 PM.
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  2. #2
    Senior Member Lightning's Avatar
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    Re: Ugh... I'm sick of music compiling shit.

    Try downloading the new OGG Codec from Halomaps, then try compiling your original sound again.

    Apparently, this is a known bug with the existing one that comes with CE.
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  3. #3

    Re: Ugh... I'm sick of music compiling shit.

    IIRC, your source files can't be larger than 32mb each.

    Not too sure though.
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  4. #4
    got blood on his suit MNC's Avatar
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    Re: Ugh... I'm sick of music compiling shit.

    Quote Originally Posted by Lightning View Post
    Try downloading the new OGG Codec from Halomaps, then try compiling your original sound again.

    Apparently, this is a known bug with the existing one that comes with CE.
    Quote Originally Posted by MNC
    always having the correct OGG files from p0lar.
    Quote Originally Posted by CtrlAltDestroy
    IIRC, your source files can't be larger than 32mb each.

    Not too sure though.
    The wav is 19 mb.

    So right now I have my wav sitting in its folder, and tool is unable to read it somehow. That's the thing I need to solve. That, or something else to keep it from jittering ingame.
    Last edited by MNC; July 12th, 2007 at 12:32 PM.
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  5. #5
    Senior Member teh lag's Avatar
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    Re: Ugh... I'm sick of music compiling shit.

    Try compiling with another compression first - wav or the like, and over an existing music tag. when making sounds, tool is really bitchy, and the smallest thing can make it freak out like that. I've had it reject the very same source files used to compile just days before.
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  6. #6
    got blood on his suit MNC's Avatar
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    Re: Ugh... I'm sick of music compiling shit.

    Alright, I just tried that, but no matter what (overwriting with ogg, overwriting with wav, just wav, just ogg) it keeps saying that it can't read my wav file. I tried making a new one, but that doesn't seem to help. I looked in my processes and there isn't anything using the wav.
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  7. #7
    Senior Member teh lag's Avatar
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    Re: Ugh... I'm sick of music compiling shit.

    I know this sounds silly, but are you exiting goldwave before compiling? Sometimes tool doesn't like it if another program has the data file open.
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  8. #8
    got blood on his suit MNC's Avatar
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    Re: Ugh... I'm sick of music compiling shit.

    Yes, Goldwave's closed. I'll try rebooting the PC, see if that helps.
    Rebooting doesn't help.
    Still a couldn't read error. Did I forget anything to alter or something?
    Last edited by MNC; July 12th, 2007 at 05:50 PM.
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  9. #9
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Ugh... I'm sick of music compiling shit.

    Are you sure your WAV file is uncompressed PCM, 16-bit, stereo? Doublecheck your compression/format settings.

    And what data blocks are you adding when you create the blank tag? Also, are you checking the "split long sound into permutations" flag at the top?
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  10. #10
    got blood on his suit MNC's Avatar
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    Re: Ugh... I'm sick of music compiling shit.

    Yes, PCM signed 16 Bit stereo. I don't know about the uncompressed part, but it has always worked before.

    Infact, for fun I compiled some mario music, and tool pooped it out just fine. I did it the exact same way I did for the E3 music. If any of you have some spare time, try to compile it. The download is available at bungie.net

    The flag is checked for the blank tag. I don't quite know what you mean with datablocks, but it was an empty tag, created with Guerilla.

    I really think either Bungie did something with the music file or something, or the wav just messes it up somehow.
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