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Thread: [Wip] CCP map - Impetuous

  1. #11
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
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    Re: [Wip] CCP map - Impetuous

    Quote Originally Posted by Btd69 View Post
    I recently made a small Halo themed map with terrain that looked as flat in max, but was fine ingame.

    Also, map is bad, get out
    wai i no git luv /me gets out

    Quote Originally Posted by Rescudo View Post
    Looks very interesting. Keep up the good work

    [n00b]What does CCP mean?[/n00b]
    Covenant Campaign Project.

    Quote Originally Posted by Stealth View Post
    yes, I agree, what is CCP?
    Covenant Campaign Project.
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  2. #12

    Re: [Wip] CCP map - Impetuous

    Me likey. Keep up the good work.
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  3. #13

    Re: [Wip] CCP map - Impetuous

    Quote Originally Posted by WhÎþLå§h ÐÆmØÑ View Post
    Covenant Campaign Project.

    Covenant Campaign Project.
    lol, okay. Keep up the good work
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  4. #14

    Re: [Wip] CCP map - Impetuous

    Quote Originally Posted by WhÎþLå§h ÐÆmØÑ View Post
    The tunnel exits are completely unnatural. It implies that the stone used for the walls of the tunnel have absolutely no width.
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  5. #15
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
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    Re: [Wip] CCP map - Impetuous

    Quote Originally Posted by Arteen View Post
    The tunnel exits are completely unnatural. It implies that the stone used for the walls of the tunnel have absolutely no width.


    So what do you suggest I do then Arteen?
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  6. #16

    Re: [Wip] CCP map - Impetuous

    Add a border to the outside where the wall meets the tunnel.
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  7. #17

  8. #18
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
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    Re: [Wip] CCP map - Impetuous

    Ah, ok.
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  9. #19
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
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    Re: [Wip] CCP map - Impetuous


    Better? And I don't feel like making it all special with chamfered top edges because I don't feel like re-UVing the cliffs. Which took about 2 hours to UV...
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  10. #20

    Re: [Wip] CCP map - Impetuous

    u don't really have to if you're good witht he cut tool :/
    Last edited by Jayden; November 27th, 2006 at 04:56 PM.
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