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Thread: [Wip] CCP map - Impetuous

  1. #51

    Re: [Wip] CCP map - Impetuous

    Quote Originally Posted by WhÎþLå§h ÐÆmØÑ View Post
    Oh my god Btd I love you. Thanks.
    I have most environmental detail maps; snow, sand etc.
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  2. #52

    Re: [Wip] CCP map - Impetuous

    Quote Originally Posted by WhÎþLå§h ÐÆmØÑ View Post
    Tunnels are already thought of and being executed. It has a new sky, thank you Boba ;p. And it really isn't a box canyon, I don't know where you get that from... It's more like an L if anything. Bloodgulch has no grass texture, it is a detail texture for the basemap, and there is no other grass detail texture (that I know of).
    Box canyon doesn't mean shaped like a box, box canyon means it's a canyon with walls on all sides. Making it a non-box canyon would entail adding multiple pathways and possibly a cliff or some other open segment.
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  3. #53

    Re: [Wip] CCP map - Impetuous

    Alot of the Halo campaign is done in that fashion..
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  4. #54

    Re: [Wip] CCP map - Impetuous

    Quote Originally Posted by Btd69 View Post
    Alot of the Halo campaign is done in that fashion..
    Yes, I know that. That's why that kind of map is getting tired. Having a dropoff or undergruond portion of a map, or even aboveground portions of the map (Lockout, as an example?) adds a lot more depth to the gameplay than the usual Halo formula of *spawn, pistol pistol pistol death*, because you have to look up, down, and all around for enemies. Less open space and more dark corners also means much less long range pistol sniping and makes the gameplay more frenzied. What really kicks ass in a map is to have paths that utilize every facet of three dimensions. Indoor, outdoor, below and above. Danger Canyon did that, and Yoyorast Island did that. That's why you still see servers running those maps. I'm not sure why people like Blood Gulch so much but it follows the same basic formula. It has indoor portions, outdoor portions, tunnels valleys hills and cliffs. Maps like Hugeass which are nothing but large outdoor areas get old fast, and that's why that map was a fad you never see played anymore. A map has to cater to all the different playing styles of potential players, or few people will be playing it.
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  5. #55

    Re: [Wip] CCP map - Impetuous

    But this is an SP map.
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  6. #56
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
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    Re: [Wip] CCP map - Impetuous

    Wait Impetuous? This is actually supposed to be mp... >_>

    Quote Originally Posted by Me
    Eh well I would rather post it here for whatever reason. But I am working on a MP map for ccp. Impetuous is a small canyon carved by wind, water, and time on Delta Halo. With a river running through the map from red base to blue base. The structures were made for irrigation of a larger river that flowed to a lake, but eventually the water lessened and there is only one small river now.
    Mmmhm.
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  7. #57

    Re: [Wip] CCP map - Impetuous

    In that case, EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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  8. #58
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
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    Re: [Wip] CCP map - Impetuous

    Quote Originally Posted by Btd69 View Post
    In that case, EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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  9. #59
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    Re: [Wip] CCP map - Impetuous

    less text more pics :P
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  10. #60
    Senior Member Chewy Gumball's Avatar
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    Re: [Wip] CCP map - Impetuous

    You don't tell pics when to come, they tell YOU!
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