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Thread: A Look Behind the Scenes at H2V Programming

  1. #131

    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by teh lag View Post
    Not always. Scenery can be damaged. The Covenant stationary shield generator is a perfect example.

    True, but for most things (rocks trees lights and the like...) instancing makes things so much easier to accurately place rather than having to use sapien's horrid widget thinger

  2. #132
    Kid in the Hall Kornman00's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by Conscars View Post
    I really believe that gaming studios have a responsibility to their gamers if they want to be successful.
    And what if said studios don't want it to be successful ?


  3. #133
    Kid in the Hall Kornman00's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by boltdwright View Post
    Do you guys get the problem where the body doesn't ragdoll if there is like more than 8 people? Because if you do, I would like the first thing to made for this is to make all the maps to the rag-doll thing with 16 people, that would be an awesome mod. Great Job Guys! Glad to see this finally hit H2V.
    I'm pretty sure thats a engine limitation that HG didn't know about or didn't see as a problem that needed to be addressed (as it could have delayed things). Bungie had to handle Havok so that it never stole too much memory (you do want to see SOME bitmaps don't you?).


  4. #134
    Senior Member et_cg's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    I'm sure they added the ESRB warning before the game starts for no reason I suppose?

  5. #135

    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by Conscars View Post
    Jahrain's recent rants (that I've read) have all made a lot of sense to me. I think where Nick says, "take it or leave it, complainer," we're saying that okay isn't good enough.
    Rants may make the "ranter" feel better but they do nothing except alienate people, cloud the real issues with meaningless drivel and obscure logical thinking.

    In the end, after all the name calling, you are still only left with the option to purchase or not to purchase.

  6. #136

    Re: A Look Behind the Scenes at H2V Programming

    Unfortunately, since this thread has gone way off-topic, it will now be closed. Since it was an effort by multiple individuals, I won't be giving out any warnings or anything, but it's really a shame that a thread devoted to accomplishment and progress has been turned into a tirade against game stuiods and ill-mannered debate.

    We'll keep you posted, I guess.

    Locked.

  7. #137
    Kid in the Hall Kornman00's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    I just fixed my code so that it works with the halo2 xbox alpha again. With a few extra functions, I could easily convert the mongoose to be up to date (which along with many other secret things, was in the alpha) and used in xbox or pc
    Last edited by Kornman00; July 25th, 2007 at 04:26 PM.


  8. #138
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    Re: A Look Behind the Scenes at H2V Programming

    also,


    needs moar halo3


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