Open your .sky tag with H2gurilla and go down to lights and put in...
Direction vector [i0][i0][i0]
Direction[y70] [p20]
Then chose the sun_ascension.lens_flare
Its in skies/multi/ascension
Then compile and light yourmap with the low setting.
Med or high will take much longer.
Hope that helps!
Last edited by JackRabbit72380; July 24th, 2007 at 01:42 AM.
thanks for all the help, sorry it took me so long to reply but I did end up fixing this... Turned out to be a combination of bad cliff shader and the placement of my sun . I'm pretty close to finishing up a beta version of this map and was wondering if anyone here could help me test it to see how it plays? I was gonna put up some new screens when I get home from work tonight, maybe you guys could give me some input on what I've got so far?
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