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Thread: Adding a custom animation?

  1. #11
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    Re: Adding a custom animation?

    Is it called Frame01 or Frame?
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  2. #12

    Re: Adding a custom animation?

    you do not need to add the bip01 bone, a biped system creates it for you, theghosts importer doesn't need one, just change all bone names to 'frame _____' (the blank space is the bones name) then export.
    Last edited by Choking Victim; July 26th, 2007 at 08:48 PM.
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  3. #13
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    Re: Adding a custom animation?

    Okay, on a completely unrelated note, I am exporting SMG animations FP (the reload specifically) and I get export module failure when I hit export.... Any ideas?
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  4. #14
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    Re: Adding a custom animation?

    I tried to do it myself, and I exported the animations successfully as frame01, ect., but when I try to compile my map with them, the map says that the model and animations are different, so it won't animate. Any fixes?
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