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Thread: Animated Crosshair

  1. #1
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    Animated Crosshair

    Can someone give me a tutorial on how to animate a crosshair? Like when I charge my plasma pistol, on the weapon theres a circle that changes color. I want to do that with a crosshair.

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  2. #2
    Senior Member fatso784's Avatar
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    Re: Animated Crosshair

    From my knowledge, you can't animate crosshairs. They're sprites.
    I've been away from the forums recently due to work in XNA. If you wish to follow my progress, check out my blog on RPG development. Don't expect free cookies.
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    Re: Animated Crosshair

    Then how come theres a charge option in the .weapon_hud_interface file under crosshair? and does anyone know how to fix my first person? It wont go with tool or tool+ so I tried using the third person model and the model is to far to the right

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  4. #4
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    Re: Animated Crosshair

    You can animate crosshairs, but only when the weapons is charging/when you see an enemy. I don't know how to do it, though.
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  5. #5
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    Re: Animated Crosshair

    I thought CMT was gonna make a tutorial on how to do that.
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  6. #6
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    Re: Animated Crosshair

    So did I but I think it was for the crosshair changing when close enough. I got the first person view of my weapon to work but the weapon is too low, is there any way to move it up a bit?

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  7. #7
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    Re: Animated Crosshair

    I think that if you move the FP model up a bit, it should look about right.
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  8. #8
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    Re: Animated Crosshair

    That didn't work

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  9. #9
    chilango Con's Avatar
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    Re: Animated Crosshair

    leet's reticule animations are actually done in the weapon's FP animations
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  10. #10
    The Silent Photographer Zeph's Avatar
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    Re: Animated Crosshair

    There's a way to do it, but it's not in the typical way. Evolution was going to do it. I'll forward this to Wave and if he's up to sharing, since his mod is going standalone now, he'll post about it.
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