Ok... so I made a scenery object, and I want it to move when naded, rocketed, meleed, etc.. I know you have to make it into a vehicle, but I can't seem to get around the exceptions that keep popping up. I had someone make an animation graph for it, and I added a seat to it, but still got this:
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157 : #-1 is not a valid animation_graph_unit_seat_block index in [#0,#0)
Anyway, Kirby said something about importing the nodes and markers from a model that has an animation graph already, but that doesn't seem to work either. I dunno how to export it properly with all those markers and stuff in there. So... if anyone knows how to do this and could make a mini-tut or xfire me about it, I'd be very grateful... My xfire is mbawraith. Thanks!