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Thread: Creating moving scenery?

  1. #11

    Re: Creating moving scenery?

    I dont get what im supose to do in scenario_strucrure_bsp.
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  2. #12
    Senior Member et_cg's Avatar
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    Re: Creating moving scenery?

    Let me get a sample up and going. I'll be sure to get all the tags/data files hosted somewhere.
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  3. #13

    Re: Creating moving scenery?

    Could we animate the texture without moving the player?
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  4. #14
    Kid in the Hall Kornman00's Avatar
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    Re: Creating moving scenery?

    Yes, how do you think water works lol

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  5. #15

    Re: Creating moving scenery?

    I wonder what would happen if you added > to the end of a ladder material, if that's even possible. Lazy ladder. :awesome:
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  6. #16
    Senior Member et_cg's Avatar
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    Re: Creating moving scenery?

    Okay, well there's more to conveyors than I originally thought.


    :X Physics suck.
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  7. #17
    Kid in the Hall Kornman00's Avatar
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    Re: Creating moving scenery?

    Tool should create a (assuming you just added one) conveyor surface block element when it imports the .ASS, which is referenced by a collision materials block element, which is then referenced by multiple surfaces in the collision bsp.

    If Tool doesn't default any values, then you have to edit the U and V vector fields in the conveyor surface block element you want to have whatever speed.

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  8. #18

    Re: Creating moving scenery?

    Quote Originally Posted by Kornman00 View Post
    Yes, how do you think water works lol
    lol true... I meant like... with using the conveyor thinger though :P
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  9. #19
    Kid in the Hall Kornman00's Avatar
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    Re: Creating moving scenery?

    Just make the material shader like you would for the water, that should work just fine

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